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  1. #1
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    456
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100

    Frontline shouldn't have such a huge RNG element

    How is it PVP when the map largely influence the result? It's player VS player VS RNG.
    Theres also many wins required to unlock achievements and rewards, omg.
    I can't wait to get them all and never ever get to see Frontline ever again. It sucks. Horribly.

    Suggestions:
    1. Make more arenas like Secure when there are scheduled nodes and it takes cooperation and skill. This is the only mode that loss is acceptable because there are no elements of chance.
    2. Give the losers CLOSER TO NONE EXPERIENCE. Motivate the winners. Less slackers.
    (1)
    Last edited by tsuchii; 07-19-2022 at 11:40 AM.

  2. #2
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Giving close to none xp is basically gonna turn off majority of people from even queueing, so you'll just end up with hour + queu times.

    Point spawns should be less rng though, or at least let the rng be in favour of the losing team and not have an S an A rank both spawn right near the winning teams' base.
    (2)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    RNG is irrelevant when people aren't even paying attention to objectives.
    (4)

  4. #4
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    92
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    Well if you follow the objectives and the callouts if there are any, it wouldn't really feel like RNG but if the most go there to try to 1v1 and then end up being ganked and the main reason they even go is for the daily roulette exp? sure it will be RNG to win with such a team.
    (3)
    Lea.

  5. #5
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,473
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Map RNG does play a hand in most of the Frontlines modes, but rarely is it ever the deciding factor throughout the whole match outside of mercifully rare instances. The RNG element of not knowing which objectives will activate keeps the mode from getting stale; that and having a 3rd team that can create stalemates and temporary alliances and drag down the leading team if correctly coordinated with. RNG also affects all teams, but it favors teams that are paying attention. Specifically, paying attention to the map, a resource I daresay at least half of Frontlines' participants either never use or grossly underestimate the importance of.

    You can usually predict with some degree of accuracy where new tomeliths in Seize and Onsal will spawn based on where the last sets were. Smart players will be in a favorable position and ready for large ices adjacent to their bases in Shatter if they still haven't activated. Coordinated teams will stick together and overrun teams trying to hold multiple tomeliths by their base in Seize or getting greedy and trying to claim ovoos in 2 places in Onsal- to name a few examples.

    People like to blame everything bad that ever happens to their team on RNG as an excuse for poor positioning and map control. No, one wave of ovoos didn't spawn right next to your base; you can either use the map to figure out where the other 2 teams are likely to clash and farm/intimidate a skeleton crew at a different location, or sandwich one of the teams- you might not get an ovoo for one wave, but you will make one team lose points and accumulate precious Battle High and have access to the rest of the map for the next wave. Had one team in Shatter blame RNG for missing both of the big ices next to our base when the 1st one was missed due to three-quarters of the team running north for 2 small ices and getting distracted by a small squad of enemies there while the 1st large ice was spawning south of our base. The team missed the 2nd large ice north of our base because they went all-in on chasing the south team up their ramp and let the 3rd team have uncontested claim to the big ice. No, that's not bad RNG, that's bad awareness.

    The biggest and only RNG that has the most influence in a match is the quality of people you get on your team vs enemy teams and whether or not they're bringing jobs that can actually contribute in a fight (hint: the less ranged DPS the better for now).
    (6)

  6. #6
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by tsuchii View Post
    How is it PVP when the map largely influence the result? It's player VS player VS RNG.
    Theres also many wins required to unlock achievements and rewards, omg.
    I can't wait to get them all and never ever get to see Frontline ever again. It sucks. Horribly.

    Suggestions:
    1. Make more arenas like Secure when there are scheduled nodes and it takes cooperation and skill. This is the only mode that loss is acceptable because there are no elements of chance.
    2. Give the losers CLOSER TO NONE EXPERIENCE. Motivate the winners. Less slackers.
    They should raise the EXP for winning but not lower it for losing. The second you do that FL queues die.
    (2)

  7. #7
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nikoto View Post
    They should raise the EXP for winning but not lower it for losing. The second you do that FL queues die.
    Imho they should even the rewards for 2nd and 3rd Place.. i had to fight in chat like 30times cause ppl in my team WANTED second Place (and i wanted First, or at least try)
    (1)

  8. #8
    Player
    OperaMorgana's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    89
    Character
    Opera Morgana
    World
    Zodiark
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Garten View Post
    Imho they should even the rewards for 2nd and 3rd Place.. i had to fight in chat like 30times cause ppl in my team WANTED second Place (and i wanted First, or at least try)
    wait wat? why second place when you can have first?
    (0)
    Support for the bard performance mode requests:
    https://forum.square-enix.com/ffxiv/threads/464954-What-improvements-would-you-like-to-see-with-the-bard-performance-mode

  9. #9
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Nikoto View Post
    They should raise the EXP for winning but not lower it for losing. The second you do that FL queues die.
    I'll gladly take 5-10 minute queues if it means the XP leechers stop wasting everyone's time.
    (2)

  10. #10
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by OperaMorgana View Post
    wait wat? why second place when you can have first?
    Because (and i quote players from the chat) a guaranteed second place is better than a probably third one, since you get more tomes, more wolf marks and more exp (i think).. Wich i personally dont care since i play almost only for achivments.. and so i need wins.. (and also i think if i play a competitive mode my goal should be to win, not get second place..)
    (3)

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