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  1. #1
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    97
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    Well if you follow the objectives and the callouts if there are any, it wouldn't really feel like RNG but if the most go there to try to 1v1 and then end up being ganked and the main reason they even go is for the daily roulette exp? sure it will be RNG to win with such a team.
    (3)
    Lea.

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,476
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Map RNG does play a hand in most of the Frontlines modes, but rarely is it ever the deciding factor throughout the whole match outside of mercifully rare instances. The RNG element of not knowing which objectives will activate keeps the mode from getting stale; that and having a 3rd team that can create stalemates and temporary alliances and drag down the leading team if correctly coordinated with. RNG also affects all teams, but it favors teams that are paying attention. Specifically, paying attention to the map, a resource I daresay at least half of Frontlines' participants either never use or grossly underestimate the importance of.

    You can usually predict with some degree of accuracy where new tomeliths in Seize and Onsal will spawn based on where the last sets were. Smart players will be in a favorable position and ready for large ices adjacent to their bases in Shatter if they still haven't activated. Coordinated teams will stick together and overrun teams trying to hold multiple tomeliths by their base in Seize or getting greedy and trying to claim ovoos in 2 places in Onsal- to name a few examples.

    People like to blame everything bad that ever happens to their team on RNG as an excuse for poor positioning and map control. No, one wave of ovoos didn't spawn right next to your base; you can either use the map to figure out where the other 2 teams are likely to clash and farm/intimidate a skeleton crew at a different location, or sandwich one of the teams- you might not get an ovoo for one wave, but you will make one team lose points and accumulate precious Battle High and have access to the rest of the map for the next wave. Had one team in Shatter blame RNG for missing both of the big ices next to our base when the 1st one was missed due to three-quarters of the team running north for 2 small ices and getting distracted by a small squad of enemies there while the 1st large ice was spawning south of our base. The team missed the 2nd large ice north of our base because they went all-in on chasing the south team up their ramp and let the 3rd team have uncontested claim to the big ice. No, that's not bad RNG, that's bad awareness.

    The biggest and only RNG that has the most influence in a match is the quality of people you get on your team vs enemy teams and whether or not they're bringing jobs that can actually contribute in a fight (hint: the less ranged DPS the better for now).
    (6)