
Originally Posted by
GordonGeeko
Having 2 teams instead of 3 is not the solution, it will just make games worse. Let me explain.
If you only had two teams, they would rush at each other from the start. In theory, if both teams had equal skills, you'd pretty much be at a stalemate. However, that's not how it will go most of the time. One team will have better player and will just decimate the other team and get some battle high. You'll know right away that the other team is better. Some of your players that died will have just given up and every single battle after that will be lost.
Having 3 teams is what is supposed to make it fair. That way, 2nd place and 3rd place can work together to lower the points of 1st place and catching up. Now, of course, that's not how it currently goes, but that's a player issue, not a design issue. Japanese players use that 3-team system how it should be and games are pretty much always close. There's no design that will make games better until the players get better and start to care.
Rival Wings is 2 teams and look how it goes. It's either you stomp or you get stomped, you very rarely get anything in between, at least on NA. Casual CC is the same, 2 teams and 95% of games are steamrolled by one side. Ranked Crystal Conflict can be close more often because the players are supposed to all have higher skills.
The solution is not to increase or decrease the number of teams/players, it's to make the players better (or keep the bad ones away).