It doesn't matter how uncommon it is, it is dumb.
Thanks!
It doesn't matter how uncommon it is, it is dumb.
Thanks!
Counterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
Last edited by Issaella; 07-19-2022 at 02:08 AM.
Countercounterpoint: What?Counterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
What do you mean what? The DR changed to melee and tanks have made it nearly impossible for MCH to secure kills because it not only nerfed their burst combo, but it also nerfed their LB to the point of uselessness. The insta-kill on Saw is the only useful thing they have at this point.
Oh, you meant Frontline. I still disagree but at least that makes a lot more sense. They can certainly still kill people, it's just harder for everyone.What do you mean what? The DR changed to melee and tanks have made it nearly impossible for MCH to secure kills because it not only nerfed their burst combo, but it also nerfed their LB to the point of uselessness. The insta-kill on Saw is the only useful thing they have at this point.
It's not harder for melee or tanks, it's much MUCH easier. They gained huge amounts of DR and lost none of their damage to compensate.
It's just harder for ranged, specifically ranged physical.
But they did lose damage? Because the blanket Damage Resistance affects them too, they're not exempt from it. Pretty sure even ranged got a DR buff.
Yeah cuz random insta-kill mechanic should be the way to balance the mode. Keep it up proud of yaCounterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
I play a mch mainly in pvp, and I can tell you it procs like once every say 10-15 match, just because it unluckily killed you, doesn't mean it's a game breaking OP skill and needs to be nerfed or even removed all together, to be honest I would like it to be buffed as well and maybe have a 10% chance the closer the enemy are.
Last edited by Leathium; 07-19-2022 at 02:43 AM. Reason: typo.
Lea.
Needs a buff tbh. Having it proc maybe one per 5-10 matches isn't good. If you're unlucky to get hit by it, well rng wasn't in your favor.
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