It doesn't matter how uncommon it is, it is dumb.
Thanks!
It doesn't matter how uncommon it is, it is dumb.
Thanks!
Counterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
Last edited by Issaella; 07-19-2022 at 02:08 AM.
Countercounterpoint: What?Counterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
What do you mean what? The DR changed to melee and tanks have made it nearly impossible for MCH to secure kills because it not only nerfed their burst combo, but it also nerfed their LB to the point of uselessness. The insta-kill on Saw is the only useful thing they have at this point.
Oh, you meant Frontline. I still disagree but at least that makes a lot more sense. They can certainly still kill people, it's just harder for everyone.What do you mean what? The DR changed to melee and tanks have made it nearly impossible for MCH to secure kills because it not only nerfed their burst combo, but it also nerfed their LB to the point of uselessness. The insta-kill on Saw is the only useful thing they have at this point.
It's not harder for melee or tanks, it's much MUCH easier. They gained huge amounts of DR and lost none of their damage to compensate.
It's just harder for ranged, specifically ranged physical.
Yeah cuz random insta-kill mechanic should be the way to balance the mode. Keep it up proud of yaCounterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
I'm not saying it is. I'm saying that ranged physical generally and MCH specifically are now free kills because they have no innate defenses allowing melee to obliterate them with no fear of dying no matter how well played the rpDPS is. The melee DPS used to have to be careful because of the burst that MCH could bring to bear on demand. Now, even with burst combo you at best bring them to half health and they can then disembowel you with impunity knowing you can do nothing to stop them.
These kind of blanket nerfs/buffs with no comprehension of the impacts are absurd. I reiterate, the PvP balance team consists of a monkey banging on a keyboard with a coconut.
They wanted to increase TTK against melee, making them now unkillable to an entire group of jobs. Yet they left NIN untouched with their execute that works through Guard and gave them blanket melee DR so they have zero fear of diving into a group, obliterating the rpDPS then bailing out with their dash. I just played a match where I was literally getting chunked for 1/3 of my health by a NIN throwing a shuriken where if I'm lucky I can do that much to a melee DPS with a LB.
Player
what did i just readCounterpoint: Insta-kill should be increased to 10-15% against melee and tanks since that is the only way MCH has any chance to kill anything other than ranged now. Spite hits for only ~25-30% of the health of a melee or tank with the changes to DR. Reassemble + Drill/Saw/AA comboed with Spite now maybe does 50%. At which point the tank or melee turns around and then stunlocks and curb-stomps you into the ground.
Meanwhile a NIN can still stunlock, burst you to 50% and then execute before you can clear the Stun with Purge and even if you could, it hits you through Guard.
The PvP balance team currently consists of a monkey banging on a keyboard with a coconut.
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