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  1. #1
    Player
    Aragon's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Leon Arcane
    World
    Tonberry
    Main Class
    Lancer Lv 60

    Suggestion: The state of Classes and it's connection with Jobs

    Congrats to everyone who has completed Endwalker, its been an amazing 10 years for our community and the team. It's exciting to see what's in store for the next 10 years.

    My suggestion comes off the cuff of what we may see in the future for classes and how we can bring our newer members up to speed for the next decade of expansions.

    Currently we as veteran players have seen a variety of ways classes have interacted with jobs and at this moment we currently have a system of adding new jobs but no new classes to go with it, almost as if classes have been left as an half baked, outdated element.

    I would instead like to see classes tidied up abit since we are now moving to a more job oriented release with each coming expansion.

    My idea? what we can see is class be the pre requisite for say 2 or more jobs.

    For example

    Gladiator being the Pre requisite of Paladin and now Dark Knight.
    Conjurer being the Pre requisite of White Mage and Scholar.

    and so on, in this way the more Jobs are released going forward the same number of classes remain, and it doesn't absolve the perquisite nature of classes going forward.

    Thank you.


    Quote Originally Posted by SaberMaxwell View Post
    Can't see a good reason to implement this. For one, GLD>PLD use the same framework; fast blad etc that DRK does not. For two, there is no benefit to the proposed system; it doesn't open up space for new jobs or make jobs easier to design, it just clutters the design space.

    I liked 2 classes to one job back in the day because it made a job feel like an evolution on a class based on the skills learned from another class...
    It's a naturally imaged concept in which you start off in a class, kinda like school you learn the basics of what a tank is with its basic rotation and then you branch off into multiple Jobs when you leave school.

    The aggro AOE for example is something that all tank jobs use each with their own aesthetic and names but they all play the same usage. This Basic rotation will be available at the class level and each Starting City will then in turn have a class based on this role (Tank in this case) once you max that class you now have an option to branch out into multiple jobs with their own advanced rotations, style and aesthetic just like in real life.

    A gladiator may take a dark path, discarding his/her shield for a darker style the Dark Knight, or may go the other way and continue to embrace the valor of a Shield and Sword Paladin.

    One may argue in semantics like the other, saying what does a gladiator have to do with a paladin? a gladiator fights for sport fame and money that's not a paladin, but if we look past these little nibbles, its easier to grasp.
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    Last edited by Aragon; 07-20-2022 at 10:52 AM.