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  1. #1
    Player
    Aragon's Avatar
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    Sep 2013
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    52
    Character
    Leon Arcane
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by BRVV View Post
    BUT EVERY DANCER WOULD NEED TO LEVEL ROGUE. THIS IS YOUR SUGGESTION! DO YOU EVEN UNDERSTAND WHAT YOU SAY?
    Clearly you are the troll.
    Yes that is obviously what I'm saying, because i have been saying it from the start and you are coming onto my thread Mistaking my Thread suggestion and bickering about the same none sense objections.
    Its very easy to level a Class, its part of the mmo experience..

    I leveled my Conjurer to White mage lvl 30 in 4 hours.

    It also gives the opportunity for new players, existing friends and new FC members to level up together a new class.

    Level connecting the class and Jobs is a non issue.
    (0)
    Last edited by Aragon; 07-23-2022 at 02:49 AM.

  2. #2
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Can't see a good reason to implement this. For one, GLD>PLD use the same framework; fast blad etc that DRK does not. For two, there is no benefit to the proposed system; it doesn't open up space for new jobs or make jobs easier to design, it just clutters the design space.

    I liked 2 classes to one job back in the day because it made a job feel like an evolution on a class based on the skills learned from another class. One class two jobs feels like an awkward attempt to shoehorn specs into a game where one can already play all jobs.
    (3)

  3. #3
    Player
    Aragon's Avatar
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    Sep 2013
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    52
    Character
    Leon Arcane
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SaberMaxwell View Post
    Can't see a good reason to implement this. For one, GLD>PLD use the same framework; fast blad etc that DRK does not. For two, there is no benefit to the proposed system; it doesn't open up space for new jobs or make jobs easier to design, it just clutters the design space.

    I liked 2 classes to one job back in the day because it made a job feel like an evolution on a class based on the skills learned from another class. One class two jobs feels like an awkward attempt to shoehorn specs into a game where one can already play all jobs.
    It's a naturally imaged concept in which you start off in a class, kinda like school you learn the basics of what a tank is with its basic rotation and then you branch off into multiple Jobs when you leave school.

    The aggro AOE for example is something that all tank jobs use each with their own aesthetic and names but they all play the same usage. This Basic rotation will be available at the class level and each Starting City will then in turn have a class based on this role (Tank in this case) once you max that class you now have an option to branch out into multiple jobs with their own advanced rotations, style and aesthetic just like in real life.

    A gladiator may take a dark path, discarding his/her shield for a darker style the Dark Knight, or may go the other way and continue to embrace the valor of a Shield and Sword Paladin.

    One may argue in semantics like the other, saying what does a gladiator have to do with a paladin? a gladiator fights for sport fame and money that's not a paladin, but if we look past these little nibbles, its easier to grasp.
    (0)
    Last edited by Aragon; 07-20-2022 at 10:46 AM.

  4. #4
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Yoshi-p and dev team hate classes they want to remove it complete. But can't do during how it tie up with 1.0 bad decision with classes. They try it with smn and sch with acn but it went backfire to them with balance and animation issue. Each expansion you can see how they try remove smn and sch connection bit by bit.

    It just like how much they hate to create playable new race/face for us cause it tie with core system 1.0.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  5. #5
    Player
    BRVV's Avatar
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    Oct 2021
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    The fallen city of Insomnia
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    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Here my biggest problem: What do you actually want? I *stupidly* assumed you only wanted what you specified. 1 Class for 2 jobs. In some post here you go like "hey let's make classes till level 50"... that's not how combat classes work. I guess i should have had the power to read your mind. When do classes stop? Never? At max level basically? Then you just halved the available classes (formerly jobs) effectively. That will go over well... if not then where do you stop? And how do i level? Let's say Dragoon and Reaper need the same class. Once i hit 30 i can become Dragoon. Let's also say i level as a dragoon to 70 now. Can i become a reaper now? Or do i need to level the class again? Or did the class get exp with the job (like current combat classes)? If so this will make Dragoon to level 70 become a requirement for Reaper. Not any job. This is what i meant. It seems to me that it only limits access to certain jobs. Nothing else. Let's look at it another way. Dark Knight and Paladin share a class now. I got it to 30. I can unlock both. If i choose Dark Knight what was the reason to level the class? Keep in mind: I need to have a level 60 and be in Ishgard for Dark Knight anyhow. So why those levels? To get into the role? Maybe it's my first tank and that is actually fair. However i leveled a basic version of Paladin NOT Dark Knight. Now i have a greater chance to play badly (if i'm new). Third example: If White Mage and Scholar share a class... i level that pure healer and then become a scholar. Now i probably overheal and forget my fairy at first since Scholar plays different then Conjurer.

    Quote Originally Posted by Aragon View Post
    Yeah exactly this is my preference also if they rework the base classes into their own Jobs and divorce the GLD > Pld system alltogether.
    Most people argue EXACTLY the other way around. We now have more jobs that classes (just speaking about battle jobs & classes). So why the classes? Would you be OK with everything being a job? I mean what if they removed classes, let all jobs that had them start at lvl 1 (and maybe let every job start at lvl 1) and turn DoH and DoL to "Jobs" (maybe just in name) and call it a day?
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  6. #6
    Player
    Aragon's Avatar
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    Sep 2013
    Posts
    52
    Character
    Leon Arcane
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by BRVV View Post
    Here my biggest problem: What do you actually want? I *stupidly* assumed you only wanted what you specified. 1 Class for 2 jobs. In some post here you go like "hey let's make classes till level 50"... that's not how combat classes work... BLAH BLAH BLAH.
    So much semantics '' thats not how it work'' ''it can not work'' '' this that not work'' ''what is cap'' '' when is cap'' 'how is cap'' 'why is cap'' ''will there ever be cap again'' ''if we increase cap how cap'' you aren't smart, its tedious mental gymnastic circular arguments, you've run your course.



    Quote Originally Posted by BRVV View Post
    Most people argue EXACTLY the other way around. We now have more jobs that classes (just speaking about battle jobs & classes). So why the classes? Would you be OK with everything being a job? I mean what if they removed classes, let all jobs that had them start at lvl 1 (and maybe let every job start at lvl 1) and turn DoH and DoL to "Jobs" (maybe just in name) and call it a day?
    Most people, Who are these most people? how do you even quantify that most people on the globe 8 billion people agree? did you ask them for a poll ? as in your imaginary friends? Did you fly to outer space and take a picture of them with their thumbs up? okay dude most people in globe agree with mee, most people say i am right see i can pull this sht out of my own as too.
    (0)
    Last edited by Aragon; 07-20-2022 at 10:22 AM.

  7. #7
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Except I'm not arguing semantics, I'm arguing core gameplay mechanics. Paladin is literally Gladiator+ whereas DRK is a wholly different class altogether.

    That's not even getting into how much work it would take. The reason SMN and SCH level together is because job experience and class experience are the same. A level 90 paladin will by default be a level 90 gladiator. To do what you want, they'd need to find a way to de-couple the values.

    Meanwhile, without them spending the countless man-hours to implement what you want, you could rp a gladiator that became a DRK yourself. Which falls back to... I don't see the benefit of the suggested change, only the potential costs.
    (4)
    Last edited by SaberMaxwell; 07-20-2022 at 05:37 PM.

  8. #8
    Player
    Aragon's Avatar
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    Sep 2013
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    52
    Character
    Leon Arcane
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SaberMaxwell View Post
    Except I'm not arguing semantics, I'm arguing core gameplay mechanics.
    I never implied that you specifically were, nor do I recognize us as being in an argument.

    Quote Originally Posted by SaberMaxwell View Post
    Paladin is literally Gladiator+ whereas DRK is a wholly different class altogether.

    That's not even getting into how much work it would take. The reason SMN and SCH level together is because job experience and class experience are the same. A level 90 paladin will by default be a level 90 gladiator. To do what you want, they'd need to find a way to de-couple the values.

    Meanwhile, without them spending the countless man-hours to implement what you want, you could rp a gladiator that became a DRK yourself. Which falls back to... I don't see the benefit of the suggested change, only the potential costs.
    Thanks for the comment, that's a great point about the values and one of the things that does make the difference. Like I mentioned to a previous commenter my first preference is that they remove the class system but we'll see what they have planned for the future.
    (0)
    Last edited by Aragon; 07-22-2022 at 10:30 PM.

  9. #9
    Player
    BRVV's Avatar
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    Oct 2021
    Location
    The fallen city of Insomnia
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    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    If cap of classes doesn't interest you than i guess you just want to half the avaible classes / jobs. I read dumb proposals to "fix" the housing crisis but this here OP and your inability to be civilized takes the cake. I'm running in circles? No i have to overexplain everything to you since you don't even get the most simple input correct. Try learning reading comprehension for elementary school students or something.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  10. #10
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Can't engage in conversation? No idea how to argue because you have no ideas? Just throw insults! Now with added indirect threat of murder! Now in use by Aragon! The lame Humanoid character that STILL is salty about not being able to call himself like the LotR character.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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