This probably doesn't warrant a thread but I'm pulling my hair out with the tedium. All of the skybuilders recipe's for the restoration typically have at least one crafted or gathered material to complete the craft. When it came to jobs that utilized crafted materials such as ingots or whetstones this was easy. Make a few HQ variants and you could easily max out the collectibility of the craft before turn in. My problem however lays with the recipes that are punctuated with a gathered material, which as of 6.0, you can no longer obtain HQ gathered materials.
The problem is that Ishgard Restoration recipes were not re-scaled to accommodate this change and I now find myself struggling to reliably make it to even the second tier of collectibility on these crafts unless RNG good / excellent procs are in my favor. Grade 4 Skybuilders' Soap (Alchemist) for example requires 2 "Bear Fat" per craft, a monster drop item that can only be acquired in NQ form now. The soap however has a max quality of 9900 and the second tier of collectibility begins at 800, the third at 900. I am struggling to make it to even 700 without the boost an HQ mat would give me when the craft begins.
Even with food buffs, materia, and HQ crafting gear (or scrip crafting gear sans materia) I am struggling to get beyond tier one collectibility. I've tried various rotations with only middling success, most of which is chalked up to lucky rng procs.
Am I doing something wrong or is this really just a case of needing to get lucky as they didn't scale down the collectibility to account for a lack of HQ mats to help boost you?
Edit: Searching a few other threads had this document mentioned. Its rotation is helping immensely.
https://docs.google.com/document/d/1...bxaas/preview#