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  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100

    Two Suggested Ninjutsu Changes for NIN

    I'm a big fan of NIN generally and of Ninjutsu in particular. However, I am here offering a couple of ideas for Ninjutsu that don't really work. I'm not demanding that SQEnix make these changes, nor do I think that any devs will ever see this. (In fairness, these aren't revolutionary ideas.) It's just something to discuss.

    Last year, I posted a little review of all the Ninjutsu for fun.

    Fuma Shuriken
    • Problem: The problem is simple - Fuma Shuriken is completely replaced by Raiton at level 35.
    • Proposal: Add a trait at level 35 that upgrades Fuma Shuriken to have a 60-second DOT such that the total potency of the initial hit + DOT is greater than Raiton after a long time (30 or 45 seconds). Bonus Idea: you could even add something like Hollow Nozuchi that would give Raiton and Forked/Fleeting Raiju a little extra damage to a target with with the DOT - call it Lightning Fuma Shuriken.
    • Discussion: The basic idea would be for Fuma Shuriken to be to Raiton what Doton is to Katon. With the potencies right, you'd replace one Raiton per Trick Attack window with Fuma Shuriken on bosses, but you wouldn't use two Fuma Shuriken as the DOT would not stack. Like Doton, it isn't always superior (some mob pulls die too fast for Doton to be better than Katon, though the recent reduction in Doton duration helped with that). One complication is the Fuma Shuriken in the single-target Ten Chi Jin window, and I don't have a simple solution for that beyond 'deal with it.'

    Hyoton
    • Problem: Hyoton—poor, tragic Hyoton. The bind could theoretically be useful somewhere, but as a practical matter, this is only something that gets used when you try to use Hyosho Ranryu from muscle memory only to remember that you’re synced.
    • Proposal: The proposal is simple—replace Hyoton with a Raise effect. Thinking off the top of my head, call it Kuchiyose: Edo Tensei.
    • Discussion: The bottom line is that Hyoton cannot be saved. Ninjutsu already covers single- and multi-target well, so there’s nothing to gain from another Ninjutsu competing with those. At that point, you need an effect that can compete with damage—a Raise is one of the few things that could. While NIN doesn’t use mana, using a Mudra charge on a raise is a sufficiently high opportunity cost. It also leverages the flexibility of the Ninjutsu system to sprinkle a little utility into the kit.
    (3)

  2. #2
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Fuma having a dot that would be higher potency over Raiton would likely not be enough since Raiju is tied to Raiton, unless substantially higher. I think it's a decent idea, though I really don't like the raise for Hyoton, something else would be thematically far more coherent in my opinion
    (5)

  3. #3
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by butchersblock View Post
    Fuma having a dot that would be higher potency over Raiton would likely not be enough since Raiju is tied to Raiton, unless substantially higher.
    You're right - it would need to be greater than Raiton + Raiju. All the more reason, I think, to give a buff to Raiton and Raiju on any target afflicted by the DOT, to make it easier to balance and to synergize.

    Quote Originally Posted by butchersblock View Post
    I think it's a decent idea, though I really don't like the raise for Hyoton, something else would be thematically far more coherent in my opinion
    The theme is Naruto More seriously, it's hard to think of anything else that could compete with the damage potential of Mudra charges without unbalancing other things. Besides the elemental attacks on Ninjutsu, NIN can also summon frogs (and bunnies -_-), create clones, and do whatever Bhavacakra is. I don't think that I rez is too particularly out of theme, but fair point.
    (1)

  4. #4
    Player
    TheElvenQueen's Avatar
    Join Date
    Jul 2022
    Posts
    30
    Character
    Elven Queen
    World
    Lich
    Main Class
    Goldsmith Lv 90
    The bigger problem still is not being able to chain sequence macros thanks to some genius decision to keep the /wait timer at rounded full seconds.
    Just curious as a new player, 10 years of using godlike flexible wow macros: why? What was the point of this horrible design?
    Why do you need to torture and punish people who just want to have custom timed skills sequenced in one key?

    In wow I would have something like /castsequence reset=3 A, B, C, D and then assign it to one key let's say "3".
    I could then COMFORTABLY execute all 4 skills in my predesigned desired order, without breaking my wrist trying awkwardly reaching and stretching out for ctrl/shift/1/2/3 keycombos,
    just because the devs delusionally think "that makes the game better durr". We're not all guitar/piano playing nerds irl with girly bending fingers okay? This is literally painful and stupid.

    And in case someone doesn't know how this wow example macro works:
    It waits (in this case) 3 seconds, if not used, it resets.
    I still need to make the decision WHEN to hit the key again and again for each lined up ability, so timing and positioning etc all remains a factor.
    It does not execute all abilities in a row by 1 key hit, like it does in this game.

    Which is another thing I don't get, this autochain mode in FF macros. Why?
    THAT is bad, something like that shouldn't exist. Even in wow there's no automode.
    You can chain a ton of skills, but you still need to manually hit the same key whenever you want to pop the next skill.

    And then you got a 15 line macro limit here? Wow has no lines, it has 255 characters.
    I'm sorry but man, this FF macro system is just hoooooot garbage. So soooo bad in every way.
    Could have made gameplay so much more enjoyable with straight up copying wow macros, but nope. Go figure.
    I mean even if we had wow macros here, your hotbars would still be completely full.
    Your rotation flow would just be 500% more comfortable and enjoyable irl and your fingers would thank you.
    (0)

  5. #5
    Player
    TheElvenQueen's Avatar
    Join Date
    Jul 2022
    Posts
    30
    Character
    Elven Queen
    World
    Lich
    Main Class
    Goldsmith Lv 90
    (Post size limit, lmao true 1990's forum design at work. Can't make this up. Anyway as I tried to finish above)...

    And trust me, as someone like most wow players with 10year/10k hours under the belt, this is a huge issue which probably shunned away millions of new players.
    I can operate like 60+ skills in wow with 123456qrtf + shift mode easy bound to 10 unique keys comfortably in my reach in my sleep.
    Here I need to stretch and reach and break my wrist and use casual mouse clicks on longer cooldowns on a massive unnecessary cluster of 40 skills on 4 hotbars, while also usually looking at them, which throws me off.

    Oh yeah and then there is the packet sending issue.
    Just like Asmongold said: it feels really bad hitting skills.
    My guess is because FF uses lockstep mode, sends data packets and verifies them, and you can't pre-press keys.
    Wow I assume runs in predictive mode where game actions are executed and procced on the client side in realtime, then verified in bulk intervals. This makes gameplay flow feel ten times smoother
    It can have occasional /out of sync issues but those are insanely rare and totally worth it. This should at least be a setting in options, a decision made by the player which mode to use.

    Also what I really don't understand is... wait for it... YOU ALREADY HAVE THIS IN THE GAME.
    You use combos in pvp! One button = chain all skills in a row.
    Why can't we have this for pve?
    I'm seriously out of words here. Can anyone direct me to a interview where the devs try to justify torturing pve players like this?
    What is going on Yoshi? It's 2022. Get with the times my man.
    (0)

  6. #6
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheElvenQueen View Post
    (Post size limit, lmao true 1990's forum design at work. Can't make this up. Anyway as I tried to finish above)...

    And trust me, as someone like most wow players with 10year/10k hours under the belt, this is a huge issue which probably shunned away millions of new players.
    I can operate like 60+ skills in wow with 123456qrtf + shift mode easy bound to 10 unique keys comfortably in my reach in my sleep.
    Here I need to stretch and reach and break my wrist and use casual mouse clicks on longer cooldowns on a massive unnecessary cluster of 40 skills on 4 hotbars, while also usually looking at them, which throws me off.

    Oh yeah and then there is the packet sending issue.
    Just like Asmongold said: it feels really bad hitting skills.
    My guess is because FF uses lockstep mode, sends data packets and verifies them, and you can't pre-press keys.
    Wow I assume runs in predictive mode where game actions are executed and procced on the client side in realtime, then verified in bulk intervals. This makes gameplay flow feel ten times smoother
    It can have occasional /out of sync issues but those are insanely rare and totally worth it. This should at least be a setting in options, a decision made by the player which mode to use.

    Also what I really don't understand is... wait for it... YOU ALREADY HAVE THIS IN THE GAME.
    You use combos in pvp! One button = chain all skills in a row.
    Why can't we have this for pve?
    I'm seriously out of words here. Can anyone direct me to a interview where the devs try to justify torturing pve players like this?
    What is going on Yoshi? It's 2022. Get with the times my man.
    1) If you edit your own post you can surpass the character limit.
    2) A macro is extremely inefficient to play with, because you want to be able to press a specific skill at any time, specially because not much fights are dummy fights in this game.
    3)By chain mode, you mean the queue system? The queue system allow to weave immediately after a GCD (thank God) try to weave a potion between gcds without clipping and you will see why queue system is a godsend.
    4)I agree with the limit of 15 lines being terrible. Specially on crafters you need to break your rotation into multiple macros for no reason
    5)In this game you have an animation lock for every skill of .75 secs which will not allow any new skills to start before that.
    6) The devs really care about having a limit of buttons to press and avoid button bloat. They always keep the number of buttons around the same ( 32 ish buttons) or 2 full controller crossbars (some jobs have a little more or a little less). If you are having a hard time pressing the keys I would recommend trying to change or setup to include the numerical keyboard ( on the right end of your keyboard) so you have 0 - 9 plus ("/"), ("*"), ("-"), ("+"),(".") and ("DEL") at least, so that would be 16 keys for every mod key (ctrl, shift, etc). Or you can play on a controller as easily and efficient as KB + mouse, even on PC.
    (2)

  7. #7
    Player
    Thursdays's Avatar
    Join Date
    Jun 2022
    Posts
    11
    Character
    Mako Nayhael
    World
    Louisoix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by TheElvenQueen View Post
    You use combos in pvp! One button = chain all skills in a row.
    Why can't we have this for pve?
    I'm seriously out of words here. Can anyone direct me to a interview where the devs try to justify torturing pve players like this?
    What is going on Yoshi? It's 2022. Get with the times my man.
    Because not every game has to be played for you. I understand you come from an environment where an actual disco show and air horns need to go off for you to move two steps to the left, but I (and many others) prefer to play a game where your knowledge of a class and fight matters.

    This game has its flaws, as does any, but ease of play is quite literally the last of its concerns.

    If you're looking for a game that's easier (on your fingers), I'd suggest Power Wash Simulator - or simply going back to WoW.
    (2)

  8. #8
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheElvenQueen View Post
    I could then COMFORTABLY execute all 4 skills in my predesigned desired order, without breaking my wrist trying awkwardly reaching and stretching out for ctrl/shift/1/2/3 keycombos,
    just because the devs delusionally think "that makes the game better durr". We're not all guitar/piano playing nerds irl with girly bending fingers okay? This is literally painful and stupid.
    Sounds like your problem is actually the button bloat , too many hotkeys for all the abilities that ciould be reduced by combining certain combo actions.
    Unless youre using a combo plug-in and some macros (which isnt ideal in combat) there is no way around that.
    Ninja is one of the most bloated Jobs in the game right now.
    (1)

  9. #9
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Arohk View Post
    Sounds like your problem is actually the button bloat , too many hotkeys for all the abilities that ciould be reduced by combining certain combo actions.
    Unless youre using a combo plug-in and some macros (which isnt ideal in combat) there is no way around that.
    Ninja is one of the most bloated Jobs in the game right now.
    It's not bloated. Maybe the job isn't for you, that's absolutely fine, play something else.
    (2)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Fuma - sounds cool, even if a bit rigid.

    Hyoton - are you high? For progression a NIN bringing 2x potential raise on a 20s recharge is an insane progression tool. Yes its a lot of damage lost, but for prog and damage downtime this will not matter.
    (3)

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