Largely in agreement with butchersblock -- while frankly I love the idea of having more options/reasonable combinations to use mudras on rather than just double Raiton every Trick window, the Hyoton solution feels ill-advised. Red Mage already has an issue with being an insta-lock in terms of aggressive prog parties; adding a melee job which can res twice a minute for free (at the cost of damage, sure, but in prog who cares?) is not only going to massively impact Ninja's power budget, but also just feels... out of nowhere, and kind of unfair to other melee jobs? Being able to res is a big deal.
That said, I'd actually put the DOT on Hyoton, instead. The DOT itself could be some sort of frostbite thing or whatever for thematics; the upgrade to Hyosho Ranryu would just be receiving all of that damage at once, instead of over time. The total potency of the attack + DOT should be slightly higher than a Raiton + Raiju, but not by much. Enough to make it worth using within Trick, if you can snapshot the DOT, but not outside of it (i.e. if you're forced to Raiton outside of Trick for a disconnect). I really love the idea of Ninja having a DOT again -- it's an extra little thing to optimise around in fights with downtime/fights you know your killtime in.
Why on Hyoton? Well, there is a conceivable situation in which Fuma is a damage gain. If the boss will die/disappear for more than 20s of downtime, and you don't have enough time to cast Raiton before it vanishes, if you have enough time to use Fuma, it's a gain there. It's the most edge case of edge cases, but it theoretically exists. There's absolutely 0 situations in which using Hyoton is a gain.
That said, adding it Fuma has its benefits too. I doubt it would affect much, but the shorter cast time for Fuma vs Raiton mid-Trick might mean you could gain a GCD in Trick with a very late weave? Unsure of the math there. It's a possibility, in any case.
The problem with adding utility to Ninja's mudras, I think, is that utility that comes at a DPS cost is rarely worth it, especially for a class for whom outputting damage is the goal. I'd rather we have utility we can use for free, like RDM's Magick Barrier, with the only restriction being a solid cooldown.

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