I'm a big fan of NIN generally and of Ninjutsu in particular. However, I am here offering a couple of ideas for Ninjutsu that don't really work. I'm not demanding that SQEnix make these changes, nor do I think that any devs will ever see this. (In fairness, these aren't revolutionary ideas.) It's just something to discuss.
Last year, I posted a little review of all the Ninjutsu for fun.
Fuma Shuriken
- Problem: The problem is simple - Fuma Shuriken is completely replaced by Raiton at level 35.
- Proposal: Add a trait at level 35 that upgrades Fuma Shuriken to have a 60-second DOT such that the total potency of the initial hit + DOT is greater than Raiton after a long time (30 or 45 seconds). Bonus Idea: you could even add something like Hollow Nozuchi that would give Raiton and Forked/Fleeting Raiju a little extra damage to a target with with the DOT - call it Lightning Fuma Shuriken.
- Discussion: The basic idea would be for Fuma Shuriken to be to Raiton what Doton is to Katon. With the potencies right, you'd replace one Raiton per Trick Attack window with Fuma Shuriken on bosses, but you wouldn't use two Fuma Shuriken as the DOT would not stack. Like Doton, it isn't always superior (some mob pulls die too fast for Doton to be better than Katon, though the recent reduction in Doton duration helped with that). One complication is the Fuma Shuriken in the single-target Ten Chi Jin window, and I don't have a simple solution for that beyond 'deal with it.'
Hyoton
- Problem: Hyoton—poor, tragic Hyoton. The bind could theoretically be useful somewhere, but as a practical matter, this is only something that gets used when you try to use Hyosho Ranryu from muscle memory only to remember that you’re synced.
- Proposal: The proposal is simple—replace Hyoton with a Raise effect. Thinking off the top of my head, call it Kuchiyose: Edo Tensei.
- Discussion: The bottom line is that Hyoton cannot be saved. Ninjutsu already covers single- and multi-target well, so there’s nothing to gain from another Ninjutsu competing with those. At that point, you need an effect that can compete with damage—a Raise is one of the few things that could. While NIN doesn’t use mana, using a Mudra charge on a raise is a sufficiently high opportunity cost. It also leverages the flexibility of the Ninjutsu system to sprinkle a little utility into the kit.