trust me, I am looking forward to this.
with some people apparently unwilling to repair, this will solve the "dont rez me, my gear is at zero" people who dont want to actually do anything in upper level dungeons and raids.
To be fair, the economy was already destroyed with the launch of SB (Stormblood). Crafters could make serious fortune during HW but after that it all went south fast because everyone and their aunt could get max lvl crafters pretty fast. Mandatory overmelds for HQ crafts became useless after Stormblood too. Crafting is just a gimmick now. Gathering is even more useless since the raw materials are dirt cheap because of bots.
Mounts are being farmed in eureka/potd/hoh by bots. Faux mounts became worthless too because of the increase of ultimate fights being able to be farmed. Then there are indeed Quick Ventures ruining other parts of the market. Treasure map bots ruin the glamour market too. Market board bots ruin the ability for normal players to compete. etc. etc. etc.
They days of making big bucks the honest way are long gone. Trying to sell items these days is just frustrating. No one has got time to sell items for a measly 10% mark-up unless you are really desperate. Anyone telling you "they are making easy gil just fine" is probably lying. Virtually nothing worth selling is left untouched by bots or otherwise lazy/greedy players.
They only way left to make real bank these days is by farming platimun coins through fc voyages which requires a lot of shenanigans if done solo.
Last edited by Prrringles; 07-21-2022 at 05:53 PM.
You can't destroy what's already dead.
Retainers bringing back current expansion furniture and items is a joke and terrible design, but no one really cares. Crafting is long dead and just a gimmick to keep bot users subbed or act as a cheap vendor for Savage entry gear. There is no real economy left to ruin and new players are oblivious because a few million is considered big money now, so it feels like they're raking in cash even when their items only sell for tiny profits.
Even I don't really care anymore tbh. They could delete crafting tomorrow or remove all the toolkit and make crafting a single button press and I wouldn't even feel sad.
I agree with you OP, quick ventures have had a detrimental effect on the overall economy. I also agree with people like Jojoya, who say it's still possible to make good money if you're willing to put in the time to seek out niche markets [or be prepared to take advantage of short-term demand]. I've been an omnicrafter/gatherer since ARR and have never been one to get into the market heavily, though I've gotten lucky a couple times and was able to rake in decent money early in some expansion cycles.
At this point I've relegated the MB to being a clearinghouse for random crap my retainers bring in and the occasional crafted item when I see the potential for immediate demand, such as mortar and granite when lotteries end. It's low effort and low, but steady income. These days, the main value of being able to gather and craft is in saving, rather than making, money; especially on things like glams. The more self-sufficient I can be, the less I have to spend on things I can't get on my own.
SE could remove a few Items from the Quick Venture list and everything would be fine. Like:
- Blue Gear / Weapons
- Furniture
- House Deko
Retainers could still bring green Gear, Weapons, Materials, Dyes, Minions, Glamour Stuff.
Someone call the Forum Police! Because I wrote passive aggressively that DT looks not good. Oh how right I was!
What if I want that blue gear for Glamour?
Face it. Everything would not "be fine" for anyone except crafters who want a market that provides millions of gil rather than tens or hundreds of thousands of gil. I remember the price of top-iLevel gear back in Stormblood, heck, I even lent another player the funds to pay for a complete set of crafted gear ... to the tune of 9 million gil for the left side. Poor, poor crafters can no longer charge 9 million gil, so we should punish folks with retainers by no longer providing a small chance that they might fetch substitutes.
What do you think people do with Blue Gear? They use it or disenchant it or turn it in for GC seals. The number of players who use it is minimal, as not every player levels all jobs to max level.
As for furniture and house decorations ... that ship sailed years ago, during the height of price-gouging by a number of crafters. When the price of a carbuncle lamp is in the millions of gil, you know something was wrong.
The Economy is still going strong. It still costs close to 700,000 gil to put HQ gear on each of the left side slots, and I've noticed that price to be semi-constant across almost all levels after HW. Sure, you can occasionally find a piece of gear for 20,000 gil if you're lucky, but the next step up is generally 100,000+ gil.
If you want that Blue Gear for Glamour, why not buy it with Tokens? And right now you can get a full HQ Gear for less then 300.000 Gil.What if I want that blue gear for Glamour?
Face it. Everything would not "be fine" for anyone except crafters who want a market that provides millions of gil rather than tens or hundreds of thousands of gil. I remember the price of top-iLevel gear back in Stormblood, heck, I even lent another player the funds to pay for a complete set of crafted gear ... to the tune of 9 million gil for the left side. Poor, poor crafters can no longer charge 9 million gil, so we should punish folks with retainers by no longer providing a small chance that they might fetch substitutes.
What do you think people do with Blue Gear? They use it or disenchant it or turn it in for GC seals. The number of players who use it is minimal, as not every player levels all jobs to max level.
As for furniture and house decorations ... that ship sailed years ago, during the height of price-gouging by a number of crafters. When the price of a carbuncle lamp is in the millions of gil, you know something was wrong.
The Economy is still going strong. It still costs close to 700,000 gil to put HQ gear on each of the left side slots, and I've noticed that price to be semi-constant across almost all levels after HW. Sure, you can occasionally find a piece of gear for 20,000 gil if you're lucky, but the next step up is generally 100,000+ gil.
Someone call the Forum Police! Because I wrote passive aggressively that DT looks not good. Oh how right I was!
Blue gear (with the exception of the neglected Darklight set, which I don't think is in the quick venture table) is purchasable with currency at any time you want it, and you can pick the exact piece you want, so getting random pieces from retainers feels like a wasted turn.
Green gear, on the other hand, includes a chance at getting the RNG-dependant dungeon pieces, so I would be quite happy for my retainers to only be able to find green gear and not blue.
You have it backwards. Older maps aren't non-viable because of venture rewards. Rather, venture rewards exist because old maps are non-viable. Maps are a limited resource and the devs don't want people feeling like they have to "waste" map allowances on 50/60/70/80 maps.
It's okay for content to have a shelf life. Yeah, Bozja (Zadnor?) lockboxes tanked Seeing Horde prices, but was anyone really having fun doing Nidhogg scale farms? It's okay to let old content go and move on.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.