Consistently see paladins in groups of two using cover on each other and maybe guard / limit break when they run up to an objective. The paladin under cover cannot be damaged, so the capturing absolutely CANNOT BE STOPPED unless the team somehow takes out one paladin before he/she gets near the objective, or a monk, reaper, dancer uses limit break when the two paladins are already covering for one another. The paladins can just use cover again soon afterwards and try again. This is broken, makes the game not fun and infuriating to play against. PLEASE fix it