When I first started to play scholar in pvp I was so happy but it leans so heavily to the team. If your team is very bad you can’t even attempt to try to at least help bring a slight chance for victory.
Seraph being stationary sucks because if your team runs off they miss the buffs and shields for a chance to comeback. Why is flight only 10y when consolation is 20y and veil is 30y. If it’s stationary then it needs huge radius for all its abilities.
Adloquium is so bad too. I understand it give buffs but come on devs. The other healers can heal 10-12k we get max 6k shield? Terrible. We have no burst no nothing but a dot that debuffs and it’s pretty weak too. If you gone keep us with the low shields then increase the buff to 15%-20% damage increase to make up for the lack of shielding power. If not then make the dot more powerful on debuff. 10% is just no bueno.
I’m so confused. Whm has 2 stacks of cure 2, cure 3 after a damage skill, protect, temperance after their fast limit break. Ast has up to 4 heals they can cast back to back with double cast 10k each time if they timing it right and op macrocosmos that can basically full heal the team if they take enough damage. Sage has kardia which heals someone everytime they cast damage spell, pneuma which not only damages but gives everyone 5 stacks of haima. Not to mention their arsenal of dps skills. As sch we have what? A terrible shield with a negligible buff on it a single dot with a negligible debuff on it.
I rather them get rid of mummification and give us protraction. Make it grant a very large shield.
I hope in 6.2 sch sees some huge good buffs to their pvp because I am now seeing why they are rarely used or seen in Crystal conflict matches.