I'm not sure if its me be dramatic about it or not but I love DRG but there are a few things just making me enjoy it much less.

This is strictly for CC.

One of the strongest abilities is tied to our mobility. Elusive jump to Wyrmwind thrust. DRG normally feels to be the kill target almost every game and if Elusive jump isn't available we are dead.

Geirskogul giving us a damage boost and damage taken increase. Stuff is already hitting hard enough as it is and taking 25% extra damage is such a huge risk for us. I guess you could use this with Horrid Roar but thats not always available. I gladly take a nerf to the damage boost if they get rid of the damage taken increase.

Our ultimate Sky High. I feel the majority of our damage revolves around this and its clunky. I've had instances where I pop it and my character jumps in the air but i'm still getting hit from other players. The latency must show me in the air on my screen and on the ground for my enemies so I hit it again and my character jumps in the air again. While I don't deny that our damage for our ult is very high, its one of the few limit breaks I know that easily counterable and relies on others. All people have to do is hit guard and its a wasted ult. People know to look for it more.

I still enjoy DRG but I find myself thinking I could just play another class that does better damage and has less risk and is more reliable. Most limit breaks are hit a button and do massive damage and doesn't have to jump through hoops to use it. I'm not asking for a stun or anything, if we are meant to do damage, then please make the damage reliable. Give us better survivability that isn't tied to our damage.

Thanks for reading my rant.