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  1. #1
    Player
    Maps's Avatar
    Join Date
    Apr 2018
    Posts
    8
    Character
    Map Lock
    World
    Jenova
    Main Class
    Archer Lv 90

    Cant kill jack in frontlines now (6.15)

    The whole fun of Frontlines was that it was a massive slaughterfest paired with the short 5-second respawn timer and absurd LB bursts made it fast and hectic - a true skirmish

    Now with the defensive buff changes NONE of my games have leaderboards surpassing 10 KILLS. Its like hitting a boring ass tanksponge + overly long skirmishes due to the myriad of sustain and defensives ALONG with the huge passive %def melees/tanks have gained.

    All they needed to do was nerf some of the LB stacks (smn/sch/drg) and it would have been fine. Now its just a game of touch-butt for 20minutes.
    (6)

  2. #2
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    DRG limit break doesn't need nerfing. If you get hit by it, it's literally only because you're too stupid to guard or you're getting galaxy brain'd.

    Also here's a recent game with these changes. That's multiple people with over 10 kills.

    https://cdn.discordapp.com/attachmen...58/unknown.png
    (3)

  3. #3
    Player
    Lacksz's Avatar
    Join Date
    Feb 2022
    Posts
    33
    Character
    Kayf Xiv
    World
    Masamune
    Main Class
    Black Mage Lv 100
    https://cdn.discordapp.com/attachmen...003479/drk.png

    The current situation of Frontline will change in 6.2, that's all I can say.
    (1)

  4. #4
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Blame everyone who cried on the forums about summoner, scholar and white mage. Now frontlines are no longer fun. I tried it after the patch went live and it’s terrible now. I barely do damage and it’s no longer fun anymore.

    Hopefully this is just a bandaid for whatever they have planned for 6.2

    If they keep everyone as tanky as they are now then frontlines might just die off.
    (4)

  5. #5
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SweetPete View Post
    Blame everyone who cried on the forums about summoner, scholar and white mage.
    Like it's their fault.. are you delusional?
    It's Just that ppl suggest things to se.. and then se dont understand sh*t.. like Always..
    Don't remember where i read that.. but i am almost sure that the problem se "addressed" with the defence boost is the fact that ppl were lockstunned to their oblivion without even a possibility to escape.. and instead of creating diminishing returns on CCs on frontlines they went the "easy" route of, let's just make everyone almost impossible to kill even in 1vs5..
    It's like if i organize a death match and i give some ppl guns and some other shotguns.. ppl with guns come to me saying "it's unfair".. and i Say "you are right, then i'll give everyone "tanks" fight in there.."
    Pure insanity..
    (4)
    Last edited by Garten; 07-17-2022 at 03:10 PM.

  6. #6
    Player
    Cai's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Blessed Night
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Please consider reducing the damage reduction changes, my only gripe with Frontlines prior to 6.18 was Bahamut limit breaks wiping out entire groups of people but the tankiness of tanks and melee DPS feels way overtuned. It's not as fun as it was previously and as someone who primarily plays Dragoon the survivability of these classes feels like it went too far.
    (5)

  7. #7
    Player
    WhimsicalPacifist's Avatar
    Join Date
    Jun 2017
    Posts
    45
    Character
    Brynhildn Frostwyght
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It's technically possible to kill (although the kills themselves are at a greatly reduced rate, except maybe for a Ninja), but it requires one of two things. Chain Crowd Control throughout the longer Time To Kill (Monk does this exceptionally well), or a Ninja with LB ready to finish off sub-50% players. I count movement kills (yeeting players off of heights) as a form of Crowd Control. The key choice is whether to kill the opposing melee seeking your own backline or if you can go into their backline.

    Personally it feels like nominally backline ranged jobs don't have the burst firepower to threaten melee in the short term and that quite a few are lacking either movement or "keep away" tools to survive longer. It does suck for Machinist in particular which feels exceptionally vulnerable and hit like a wet noodle. I wince every time I see one on my team. Summoner's a little better but not by much.
    (0)

  8. #8
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    What I do as a White Mage considering the massive damage reduction is I run away from Tanks and Melee classes because it's impossible to me to kill them unless they are near death already so I focus on the other classes that didn't get a massive buff in survivability so it feels like I'm actually doing something as, funnily enough, the devs limited my healing capacity and gave everyone the ability to heal themselves in order to increase my damage output. That is perfectly fine and made PvP a lot of fun... until they limited my damage output.

    Now I just heal the tanks and melee characters (because Frontlines is now full of them, surprise) and use my stuns only on tanks and melee because it takes like five people to down them so it's much better to chain stun them to death.
    (0)

  9. #9
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    It feels like it did before 6.1. At least in big skirmishes with healers around, tanks and melee were hard to kill, so you would pick off any ranged that came too close first. Soloing anyone took a long time unless you had battle high. And some classes (used to be healers, now NIN and tanks) were impossible to kill without focus fire. It's basically the same now, but with more healing on Recuperate and less on healers. Also chain CC is more important for burning down tanks and melee. If they can't spam Recuperate, anyone will still die in 3 seconds after diving into the enemy.

    Guard and Purify aren't that strong either, because they have long cooldowns and some LBs can break them. There's a reason DRK/PLD are more popular than WAR/GNB. Because their LBs are the only guaranteed ways to survive in melee range for more than 5 seconds.

    NIN is probably an outlier though. Because they get the combined benefit of melee damage reduction, Shukuchi to dash away after Guarding, decent ranged attacks when they can't go into melee, and an LB that can finish off other tanks/melee (even through Guard). So they can poke like a ranged job, tank like a melee, and also do good burst/execute people.
    (0)

  10. #10
    Player
    Naiiki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Hannalea Soran
    World
    Balmung
    Main Class
    Dancer Lv 100
    Agreed. I love Frontlines, but after these changes, I've been queuing less because it's not nearly as fun to me.
    (0)

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