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  1. #1
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90

    Is a Chocobo Companion rework needed?

    I'm not sure if it's been discussed before or not but I'd like to talk about reworking Chocobo Companions.

    Our buddies are great and awesome. I spent a lot of time (years) getting mine to rank 20 and making sure I properly use Favorite Feed to maximize its potential.

    But when it comes to using my chocobo for things like Fates or B-rank Hunts using him for anything other than Healer his performance is just massively underwhelming.

    Free Stance with an Enmity +2 buff still means he can't hold aggro and he won't heal himself until he's already dead since his healing doesn't activate until he's low HP.

    Tank Stance he can hold aggro but bosses flail him to pieces quickly unless I'm playing a healer, or a tank with healing which again feels like it defeats the purpose of using him at all for tanking. He takes more damage than me and eats every major ability which is especially bad against bosses who use debuffs like one kill his accuracy, eliminating his potential for holding aggro, or nastier attacks that poisons/paralyzes/the whole shebang (Morbol - Bad Breath attacks), he has no hope of avoiding those attacks and the debuffs last just as long on a player when hit.

    Healer Stance is great, with or without the +2 healing potency buff, and even if he stands in AoE's i've had no issues pulling hordes of mobs in Fates and surviving.

    Attacking stance is OK. He doesn't match the WoL potency of damage which feels fine to me. He's more like extra potency auto attacks but that's generally the only other thing he's good for, aside from healing.

    In general I'd like to see his free stance/tanking roles improved on at a bare minimum.

    If I give my chocobo a +2 enmity buff, he should be able to get and hold aggro, and at the very least prioritize his tank stance abilities even if he's in Free Stance.

    I just feel our dear companions need much more love than that though and I'd be very happy to hear if the community or Devs agreed or disagreed and what your thoughts about them are. It was a major time sink for me to grind and get him to rank 20, and with all the Fate Grinding needed for Bicolor Gemstones, or even just leveling a new job, they could be more relevent than they're being allowed right now.

    Thank you for reading.
    (27)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Yeah, some work needs to be redone with them. While leveling shows the best usage of your companion, but when you hit level cap and start getting higher and higher ilvls, they don't scale (Since it's purely level based).

    Also wish there was a custom stance. Using them as a tank when you're leveling DPS, I wish they could use Choco Cure on themeselves, but you'd have to keep stance changing them and when they're in healing stance they ALWAYS have to be standing right next to you.
    (13)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would love a chocobo update / rework! Chocobo hot and cold, forest, paradise, choco-archeology, Choco FF tactics jobs... Etc!

    Mind dump from a while ago: https://forum.square-enix.com/ffxiv/...t-Tribe-etc%29
    (8)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,762
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Healer, Free Stance or DPS are the most useful depending on the enemy's damage output. I could only see tanking being useful on BLM to prevent cast interruption.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I wouldnt mind some updates to our faithful companion
    (4)

  6. #6
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,065
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    yes, please
    (1)

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yes! The only change they've had since ARR was QoL making them no longer count as party members so you can still add the max number of players to a party and use the DF while the choco is summoned.

    It's a prime example of a very old system that could be reviewed and upgraded substantially. So much resources are put into the usual formula content that they almost never get time to change systems like companion and squadron, or time to do event collabs with things like FF VII Remake and PSO2, or time to port the game to Xbox (no more barriers on Microsoft's end regarding online and crossplay, just the FF XIV team never has time.)
    (2)

  8. #8
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Healer, Free Stance or DPS are the most useful depending on the enemy's damage output. I could only see tanking being useful on BLM to prevent cast interruption.
    Chocobo tanking is best when leveling scholar, personally. I just boop the mob and run off to get a snack or work on something else in between mob pulls for stuff like that. Same for boss fates I'm alone at when I feel lazy.
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  9. #9
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,032
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Najara View Post
    Is a Chocobo Companion rework needed?
    I would like a scion instead of a chocobo, even though my chocobo is LvL 20.
    (1)

  10. #10
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Naoki34 View Post
    I would like a scion instead of a chocobo, even though my chocobo is LvL 20.
    and that scion is supposed to carry the saddlebag?


    IMO, it ain't broke and doesn't need fixing.
    (2)

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