I like the idea of cutting down the amount you need by half for older totems. In general I'm a fan of adjusting older content grinds so that they're not nearly as time consuming that way older and newer players alike can focus on present content.
I like the idea of cutting down the amount you need by half for older totems. In general I'm a fan of adjusting older content grinds so that they're not nearly as time consuming that way older and newer players alike can focus on present content.
They don't really need to cut anything down because the content keeps getting easier as time goes by. With each item level bump, you're less and less likely to have serious problems and enrage will be a thing of the past. Come next expansion, you'll be able to unsync.
It's best to leave well enough alone. If they drop the totem count, then they could easily decide to eliminate the drop from the loot table.
Last edited by Deveryn; 07-17-2022 at 09:25 AM.

tbh i think the trials mount are overrated so i just stopped farming for them





Isn't a common complaint with this game that everything either takes 10 minutes or 500 hours to complete? Well this is the in between content people can do when they worry about lack of content between patches. Giving two totems per clear for some fights is fine but I hope they don't nerf the 99 totem requirement. It's less than tank mounts already.
It's better to have as few totems as possible if you get lucky and win a roll, so spread out your clears and take turns farming all the trial mounts you are missing instead of focusing on them one at a time. That way it's less repetitive too.
I've not heard that complaint, but running an ex trial almost definitely over 100 times for a single mount they reskin to fit the boss better is not a compromise or anything in between. It's a boring repetitive grind, that really only exists to drag out subs.Isn't a common complaint with this game that everything either takes 10 minutes or 500 hours to complete? Well this is the in between content people can do when they worry about lack of content between patches. Giving two totems per clear for some fights is fine but I hope they don't nerf the 99 totem requirement. It's less than tank mounts already.
It's better to have as few totems as possible if you get lucky and win a roll, so spread out your clears and take turns farming all the trial mounts you are missing instead of focusing on them one at a time. That way it's less repetitive too.





That is how collecting works. It's grinding things you want. The PvP series rewards are a similar grind. Tank mounts are a grind. The untradable minions from 87, 89 and 90 dungeons are a grind. The Tripple Triad mount is a grind. Thankfully nearly all the grinds are finite and not based on RNG alone.
If you don't like the grind for a reskinned mount then get something easier like a beast tribe mount. That also leaves you time to unsub whenever.
PvP is not literally running the exact same scripted content over and over and over and over. Tank mount grind and dungeon drop rates for some stuff are dumb too. I dunno why you thought I'd think differently regarding those, some grind is a given in an mmo, but there's really no reason to lock mounts behind that huge wall of tedious boring gameplay. They're not even prestigious mounts or rewards, anyone dedicated enough gets one, so why keep the time requirement so high if you're unlucky?That is how collecting works. It's grinding things you want. The PvP series rewards are a similar grind. Tank mounts are a grind. The untradable minions from 87, 89 and 90 dungeons are a grind. The Tripple Triad mount is a grind. Thankfully nearly all the grinds are finite and not based on RNG alone.
If you don't like the grind for a reskinned mount then get something easier like a beast tribe mount. That also leaves you time to unsub whenever.
I have no interest in the ex mounts from the last couple expacs, they're super weirdly proportioned and I'm happy enough with the petrel. That really doesn't have much to do with thinking the grind is excessive for what it is though.
They're all luxuries. This is not a new concept. It's only ever a grind if you make it so. I don't know why people are getting so heated over this.PvP is not literally running the exact same scripted content over and over and over and over. Tank mount grind and dungeon drop rates for some stuff are dumb too. I dunno why you thought I'd think differently regarding those, some grind is a given in an mmo, but there's really no reason to lock mounts behind that huge wall of tedious boring gameplay. They're not even prestigious mounts or rewards, anyone dedicated enough gets one, so why keep the time requirement so high if you're unlucky?
I have no interest in the ex mounts from the last couple expacs, they're super weirdly proportioned and I'm happy enough with the petrel. That really doesn't have much to do with thinking the grind is excessive for what it is though.
You forgot S rank / A rank, btw. If we're gonna rank them, that's the 2nd worst.![]()
I put PvP at the top because you're depending on people that don't necessarily care to participate.![]()


What I do is I go with a friend and we try to go once a week.
The worst thing you can do imo is try to farm it out in a few days.
I do dislike though how some people get it super fast while being absolutely awful, like last on the hate list as a dps, but it is what it is..
Doing it once a week for 1 or 2 hours keeps it from being an awful grind.




Yea the number of totems could be cut in half. It's not the biggest problem in the game but I'm in favor of that suggestion.
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