Quote Originally Posted by anguel View Post
obviously there would be a hard limit in place
How do you place a hard limit on bad luck protection when it's players competing against players, and the number of players involved each time changes?

Let me change the number in my example. Let's say you have 150 different players who have maxed out their chance of winning at 20%. There's still only one plot available. The 20% chance becomes useless because you're still competing against 149 others.

The only way to improve a player's chances of winning is to reduce the number of players competing against each other.