Quote Originally Posted by Silverbane View Post
If they're dead, they won't mind if their video game house gets recycled.
Or does it remain their house "until sea swallows all?"
There is the part of 'a reminder to a player' that can matter on this. Especialy if its a valued member of the community (on which that community can be just an FC). Destroying that means that memory gets destoyed with it. But on that we also have the counter argument: many people die for random reasons. War is dusgusting, but so is cancer. The argument here should be no diffirent. And especialy in games, since you dont realy know the player... what would the value be?

It would be nice if those houses can be preserved. Even if for now the housing system cannot manage it. If in lets say 1 year they manage to make some sort of instanced system which can be used to view those houses... it can still preserve that history.

But lets now also compare it to the IRL situation, a house someone lived in that you know also gets sold to a new owner at some point. The memory in that case is just its location from that point. And thats why i think that even if it would be nice if those houses can be preserved, it is not required.

Is that sabotage? No... its just comparing to limited resources IRL. At least in this case the old version can be put into a backup for later, when the servers can manage housing without these limits. The address might still change then, but thats not realy the personal thing anyway.