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  1. #1
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jagick View Post
    "A horse! A horse! My kingdom for a horse! Preferably without wings, horns, glowing auras, or other magical fantasy stuff!"

    -King Richard (probably)
    Have you seen the horses of FFXIV? Those poor creatures with their broken backs...
    (0)

  2. #2
    Player
    Jagick's Avatar
    Join Date
    Aug 2021
    Posts
    236
    Character
    Jagick Valarius
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Misplaced_Marbles View Post
    Have you seen the horses of FFXIV? Those poor creatures with their broken backs...
    They also have manes that put poor Fabio to shame. He'll never find work starring on the covers of trashy romance novels again.
    (0)

  3. #3
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burmecia View Post
    I want to be able to glamour my chocobo into some other creature!
    I think the game you are looking for is GW2. They have a very good glamour system, not only for characters but for mounts as well!
    (1)

  4. #4
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by magitekLuna View Post
    over the years they add lots of things to the game to then never update it or just forget.
    what system like this you like them to expend on in 7.x?
    i like to see they make use of under water content . make it close to GW2 even
    I agree.
    This could even open the possibility for us to have blitzball at Gold Saucer (and, by extension, 3d "combat" moments).

    I think the majority of the actual problem we see in this game is born from the limited and already (very) old engine they use. It keeps the devs away from a lot of suggested or intended systems and limit them on what they've created forcing them to abandon nice systems...

    I know they will never make a new engine for the game, but if we dream enough, we are capable of seeing a really better game with all those systems working at full force.
    (3)
    Last edited by Wanzzo; 07-16-2022 at 01:25 AM.

  5. #5
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    a lot of issues simply boil down to - cost. is it worth it to revisit these old systems versus working on new ones.
    (3)

  6. #6
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'll freely admit that this is whataboutism, but if you think that FFXIV has a lot of forgotten content, you should check out Warframe or WoW. Also, underwater content? In Guild Wars 2? That's been neglected for years now. FFXIV isn't perfect by any stretch, but grass being greener on someone else's lawn is a thing for a reason.
    (5)

  7. #7
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DrWho2010 View Post
    a lot of issues simply boil down to - cost. is it worth it to revisit these old systems versus working on new ones.
    They work off of Sprints, it's Agile Development. So they have more than ample time to assess costs. If they ever wanted to revisit these older systems, they frankly could allocate costs for a long-term thing. Alternatively, you sure going back to older systems and adding to them is costlier than making up a whole new one? Because half the code would already be there, no? Rather than doing one from scratch?

    Quote Originally Posted by Boblawblah View Post
    I'll freely admit that this is whataboutism, but if you think that FFXIV has a lot of forgotten content, you should check out Warframe or WoW. Also, underwater content? In Guild Wars 2? That's been neglected for years now. FFXIV isn't perfect by any stretch, but grass being greener on someone else's lawn is a thing for a reason.
    I kinda like GW2's underwater combat, even if it's barebones as all hell. Though I don't think underwater combat in 14 would work as well as people think it would. There's some semblance of verticality in GW2, you'd have to make it up in 14.

    Still, though the grass may be greener, it's not necessarily the last nail on thoughts like these. Quite a lot could be perfected and expanded upon. So even if it's normal for MMOs to give up on systems and stuff, it's not that much of a detriment if it ends up giving way to something good.

    Though would all that OP and co. suggested go through? Obviously not. But odds are something could :|

    Grass is always greener, sure, but as long as you have a lawn you can still do stuff with it.
    (1)

  8. #8
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Midareyukki View Post
    They work off of Sprints, it's Agile Development. So they have more than ample time to assess costs. If they ever wanted to revisit these older systems, they frankly could allocate costs for a long-term thing. Alternatively, you sure going back to older systems and adding to them is costlier than making up a whole new one? Because half the code would already be there, no? Rather than doing one from scratch?
    In actuality, not always. Technical debt in agile development environments is disastrous, and can result in systems being much easier to code in brand new then trying to rework, mess around or expand on already existing ones. Take inventory for example. From the small amount of technical information they've given, due to the fact the inventory is loaded with your character 100% of the time wherever you go, adding even one inventory slot to it is an extreme precision art that takes months to years of meticulous planning and stress testing. Whereas they can so easily implement Chocobo saddlebags because of the fact that they are entirely decoupled from the inventory code and are their own independent system that isn't perpetually loaded 100% of the time. Entirely new systems are much easier to code if the technical debt of a current existing system makes development of expansion on said system drawn out & harder. Housing is another good example, where the technical debt on the ward system in the short term still has far flung reaches into the future in regards to its scalability.

    Beyond that, let's be realistic. There's a reason the entire mobile market uses the 'hey look at this shiny new thing' gameplay design; it works.

    The simple reality is, the average customer is going to generate infinitely more interest in shiny, new content, rather than updates to pre-existing content they might have already ran into the ground, or had zero interest in. take the Gold Saucer, where Chocobo Racing & lords of verminion, even in their primes, were niche categories. Expanding those old games would be a colossal waste of time for the devs when it comes to profits, when they could develop a brand new GATE that will likely see intensely far more use and be far more popular...along with being able to hype the playerbase by showing off brand new screenshots of it.

    It's the same reason WoW (and to a lesser extent, other MMOs) introduce grand new systems during expacs which are then forgotten/replaced/ignored in the future. "HEY GUYS, LOOK AT THIS NEW SYSTEM, WHERE YOU WILL HAVE A WEAPON THAT GROWS IN POWER WITH YOU THROUGH THE EXPAC" sounds infinitely more marketable and cooler to the crowd that loves the shiny new content trick than 'Oh yeah, we made some updates to this 5 year old content, enjoy.'

    It's a sad reality, but most systems in FF14 are too niche, too old, or been outright replaced for them to be profitable to touch again. The old stuff that does get touched (Duty support for old dungeons, ARR quest trimming, old zone reduxes, etc) are mostly because they are in-line with a greater goal that will enhance profitability of the game (enhance the solo experience to draw in players not as interested in the MMO side)

    based on my own time in game dev, this is extremely likely the thought process behind the dev's views on certain old systems:

    Squadrons: who cares? trusts are going to be taking over every MSQ dungeon soon.
    Veteran Rewards: we already trimmed these because we saw how impossible the later rewards were for people joining the game to get in a reasonable amount of time, we ain't falling into that trap again.
    Achievement certificates: anything we add here provides literally 0.1s of playtime for well over half our playerbase who has been playing long enough to get enough achievement certificates to buy anything we could possibly release, so they're a waste to add anything but throw away orchestrion scrolls when we could add the rewards anywhere else and create more playtime in the form of grinds.
    verminion/Chocob racing: these were already niche content to begin with, why bother when we could expand the list of content in the GS instead using that same dev time and market all the shiny new things?

    Quote Originally Posted by ICountFrom0 View Post
    It really would be a few years.
    Exactly why it will never happen.

    Taking a few years to re-do the entire codebase for the game, which would require massive rewrites to countless systems that were added across the game since 2.0, would be such a costly business decision that would be impossible to be approved of by the board of directors. Why bother spending those years working on remaking 14 which is currently printing money on its own due to record high profits expansion over expansion, when you could spend that entire time making a new MMO instead? That's the logical fallacy of re-doing the codebase. if they ever arrive at such a situation, they're just going to go make FF17 instead and use the time more productively. 14's technical debt is here to stay.
    (1)

  9. #9
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Boblawblah View Post
    I'll freely admit that this is whataboutism, but if you think that FFXIV has a lot of forgotten content, you should check out Warframe or WoW. Also, underwater content? In Guild Wars 2? That's been neglected for years now. FFXIV isn't perfect by any stretch, but grass being greener on someone else's lawn is a thing for a reason.
    Yep. The grass is greener because it's watered regularly.
    (1)

  10. #10
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Vet rewards come to mind, 2 expansions they promised more and they never came… so that’s one.

    Underwater content would be nice

    Though its been asked before, a hall of the intermediate would be nice to add too..
    (4)

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