This is not a "game too easy, make harder" thread. I've been leveling a lot lately and i've noticed a pretty big issue. A lot of pre shadowbringers dungeons, trials and raids feel really off, numbers wise. Case in point: Singularity Reactor. I did that on gunbreaker earlier today and there were at least three new players in that group. In that instance, I had 16k HP. Thordan's autoattacks were hitting me for less than a thousand. Every raidwide was dealing less than a tenth of each party member's HP, no shields, no mitigation. We finished the instance in less than four minutes. I cannot imagine how anticlimactic that must have been for the sprouts. This is an issue in almost all older content I've done lately post ARR. Outside of some very specific dungeon pulls like the first pull of Bardam's Mettle, nothing deals any damage and can be killed effortlessly. I haven't gotten below half HP in I don't know how long. This issue seems to go away once you get to content in Shadowbringers.

This isn't to complain about how the devs are making the game too easy or "accessible" this seems to be a genuine oversight in terms of how certain values scale. I say that mainly because in the revamped ARR duties (castrum, praetorium, porta) those are actually fairly challenging and there's a real risk of dying at a few points. Then you do king moogle mog and everything hits like a wet noodle and you can finish it in three minutes. That's a constant up until the start of ShB. Compare the damage and kill time of Royal Menagerie to Titania or Innocence. It's night and day and i'm sure it's downright jarring for newer players. I don't know if this has to do with the number crunch in 6.0 or has to do with item level bloat or what but it's a real issue.