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  1. #1
    Player
    crzybstrd's Avatar
    登録日
    2017/05/04
    投稿
    4
    Character
    Ozma Aeronite
    World
    Coeurl
    Main Class
    赤魔道士 Lv 90

    There's no point to the RDM stars.


    There's no point to having this second resource. We can't store it and use it later, if we cast anything other than verflare/verholy after building these up they just disappear into aether. They're nothing more than a combo with extra steps... Damn, at least let us cast vercure/verraise without deleting those. Isn't our whole point supposed to be utility?
    (2)

  2. #2
    Player
    Azuri's Avatar
    登録日
    2021/12/17
    投稿
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    赤魔道士 Lv 90
    No. As a DPS RDM's whole point is doing damage. As any other role in XIV tbf.

    Mana stacks exist as a technical mean of facilitating Moulinet to lead into finisher spells since the game doesn't support branching combos. The intention was never to separate melee hits and finishers.
    (8)

  3. #3
    Player
    SaberMaxwell's Avatar
    登録日
    2017/07/04
    投稿
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    ガンブレイカー Lv 90
    The stars allow for you to indefinitely hold holy/flare which is helpful for fights with frequent phase swaps like dsr.
    (11)

  4. #4
    Player
    crzybstrd's Avatar
    登録日
    2017/05/04
    投稿
    4
    Character
    Ozma Aeronite
    World
    Coeurl
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:Azuri 投稿を閲覧
    No. As a DPS RDM's whole point is doing damage. As any other role in XIV tbf.
    Then we have no need for vercure or verraise and they can go ahead and boost our damage up to be on par with the other pure dps classes.

    Quote 引用元:Azuri 投稿を閲覧
    Mana stacks exist as a technical mean of facilitating Moulinet to lead into finisher spells since the game doesn't support branching combos. The intention was never to separate melee hits and finishers.
    We had branching combos before we had the stars as a resource...
    (2)

  5. #5
    Player
    crzybstrd's Avatar
    登録日
    2017/05/04
    投稿
    4
    Character
    Ozma Aeronite
    World
    Coeurl
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:SaberMaxwell 投稿を閲覧
    The stars allow for you to indefinitely hold holy/flare which is helpful for fights with frequent phase swaps like dsr.
    I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
    (2)

  6. #6
    Player
    Azuri's Avatar
    登録日
    2021/12/17
    投稿
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:crzybstrd 投稿を閲覧
    Then we have no need for vercure or verraise and they can go ahead and boost our damage up to be on par with the other pure dps classes.


    We had branching combos before we had the stars as a resource...
    That would be a wish of mine, correct. Especially with the talk about axing SMN rez in 7.0.

    We do not have a single branch-in combo in the game. If an ability can become available from multiple sources it is always done through a buff or gauge resource.
    (3)

  7. #7
    Player
    Rongway's Avatar
    登録日
    2013/08/23
    投稿
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    黒魔道士 Lv 100
    Quote 引用元:SaberMaxwell 投稿を閲覧
    The stars allow for you to indefinitely hold holy/flare which is helpful for fights with frequent phase swaps like dsr.
    Quote 引用元:crzybstrd 投稿を閲覧
    I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
    "vary [sic] rarely" is not "never".

    In trials with long boss ultimate wind-ups you can hold well-timed mana stacks for over a minute to begin the next phase with a Verfinishing sequence. In alliance raids you can hold them between encounters. There is not "no point", and you can indeed "store it and use it later". If there's a long transition mid fight and someone needs a raise, someone else can handle it. If it's between encounters, they can return and shortcut without weakness.
    (1)

  8. #8
    Player
    SaberMaxwell's Avatar
    登録日
    2017/07/04
    投稿
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    ガンブレイカー Lv 90
    Quote 引用元:crzybstrd 投稿を閲覧
    I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
    Rongway beat me to it, but I'll add that I am a selfish Red Mage. If someone dies during my melee combo and they want a raise, they better hope that a SMN or one of the healers can get them otherwise they're waiting the ~12.7+2.5 seconds for me to finish that combo. Bonus points if it's a 2 minute combo, and double bonus points if it's a potted burst; not stopping my most potent spike in the fight to pick someone up.

    Azuri brought up we're a DPS, not a support, and I agree with that so much. I don't care if we lose verraise, and the greatest loss of losing vercure would be losing the ability to proc dualcast during downtime. If one wants to play the hero that keeps the party alive, there is a role called healer dedicated to that, and RDM is not in that role.
    (2)
    Quote 引用元:Packetdancer 投稿を閲覧
    I either buy my own sandwich or I end up with pork-nostrils.

  9. #9
    Player
    Renathras's Avatar
    登録日
    2014/12/27
    投稿
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    白魔道士 Lv 100
    Quote 引用元:SaberMaxwell 投稿を閲覧
    If one wants to play the hero that keeps the party alive, there is a role called healer dedicated to that, and RDM is not in that role.
    To be fair, RDM is the general destination for people that want to play a "support DPS"/"green DPS" that don't EXACTLY want to be healers but want to PRETEND that they are (for some reason) but really want to be a DPS and don't like how healers aren't DPSers enough for them.

    I agree with the overall point, though, that stars aren't for that. Though it would be neat if they made it where you could use other abilities without losing them, like Verraise. I understand why they don't, though (you could potentially do the melee part of the combo, fill white/black to near full, then run into burst with your magic phase, a melee/magic, a second melee/magic, then a third melee/magic using Manification for one of those latter two)
    (2)

  10. #10
    Player
    darkdyllon's Avatar
    登録日
    2017/05/10
    投稿
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    双剣士 Lv 90
    Quote 引用元:SaberMaxwell 投稿を閲覧
    The stars allow for you to indefinitely hold holy/flare which is helpful for fights with frequent phase swaps like dsr.
    as an rdm who is progging DSR.
    I have never used this, the only time i've held my melee combo was so my raid buffs align perfectly for ultimates end, but if you use raid buffs before ultimates end you'll overcap unless you spend your mana after the 1st trio's.

    using an portion of your melee combo, then embolden/manafication breaks combo, so that's an no go.
    honestly i kinda wish that just embolden/manafication wouldn't break your combo, it's not like you'll get another verflare/resolution combo in 1 manafication so I never saw the reason to let this break the combo, makes it unneccesarily clunky at times when you want to hold mana for an later point but you'll overcap 30-40 mana because you NEED to use manafication/embolden at that exact moment.
    (1)

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