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  1. #1
    Player
    crzybstrd's Avatar
    Join Date
    May 2017
    Posts
    4
    Character
    Ozma Aeronite
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    The stars allow for you to indefinitely hold holy/flare which is helpful for fights with frequent phase swaps like dsr.
    I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
    (2)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,161
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The stars allow for you to indefinitely hold holy/flare which is helpful for fights with frequent phase swaps like dsr.
    Quote Originally Posted by crzybstrd View Post
    I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
    "vary [sic] rarely" is not "never".

    In trials with long boss ultimate wind-ups you can hold well-timed mana stacks for over a minute to begin the next phase with a Verfinishing sequence. In alliance raids you can hold them between encounters. There is not "no point", and you can indeed "store it and use it later". If there's a long transition mid fight and someone needs a raise, someone else can handle it. If it's between encounters, they can return and shortcut without weakness.
    (1)

  3. #3
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by crzybstrd View Post
    I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
    Rongway beat me to it, but I'll add that I am a selfish Red Mage. If someone dies during my melee combo and they want a raise, they better hope that a SMN or one of the healers can get them otherwise they're waiting the ~12.7+2.5 seconds for me to finish that combo. Bonus points if it's a 2 minute combo, and double bonus points if it's a potted burst; not stopping my most potent spike in the fight to pick someone up.

    Azuri brought up we're a DPS, not a support, and I agree with that so much. I don't care if we lose verraise, and the greatest loss of losing vercure would be losing the ability to proc dualcast during downtime. If one wants to play the hero that keeps the party alive, there is a role called healer dedicated to that, and RDM is not in that role.
    (2)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    If one wants to play the hero that keeps the party alive, there is a role called healer dedicated to that, and RDM is not in that role.
    To be fair, RDM is the general destination for people that want to play a "support DPS"/"green DPS" that don't EXACTLY want to be healers but want to PRETEND that they are (for some reason) but really want to be a DPS and don't like how healers aren't DPSers enough for them.

    I agree with the overall point, though, that stars aren't for that. Though it would be neat if they made it where you could use other abilities without losing them, like Verraise. I understand why they don't, though (you could potentially do the melee part of the combo, fill white/black to near full, then run into burst with your magic phase, a melee/magic, a second melee/magic, then a third melee/magic using Manification for one of those latter two)
    (2)