I vary rarely find a need to hold the combo for more than 30 seconds which is already hard-coded into every class. On the other hand, I frequently find a need to fire off a rez mid-combo that I end up putting off until the combo is finished.
"vary [sic] rarely" is not "never".
In trials with long boss ultimate wind-ups you can hold well-timed mana stacks for over a minute to begin the next phase with a Verfinishing sequence. In alliance raids you can hold them between encounters. There is not "no point", and you can indeed "store it and use it later". If there's a long transition mid fight and someone needs a raise, someone else can handle it. If it's between encounters, they can return and shortcut without weakness.
Rongway beat me to it, but I'll add that I am a selfish Red Mage. If someone dies during my melee combo and they want a raise, they better hope that a SMN or one of the healers can get them otherwise they're waiting the ~12.7+2.5 seconds for me to finish that combo. Bonus points if it's a 2 minute combo, and double bonus points if it's a potted burst; not stopping my most potent spike in the fight to pick someone up.
Azuri brought up we're a DPS, not a support, and I agree with that so much. I don't care if we lose verraise, and the greatest loss of losing vercure would be losing the ability to proc dualcast during downtime. If one wants to play the hero that keeps the party alive, there is a role called healer dedicated to that, and RDM is not in that role.
To be fair, RDM is the general destination for people that want to play a "support DPS"/"green DPS" that don't EXACTLY want to be healers but want to PRETEND that they are (for some reason) but really want to be a DPS and don't like how healers aren't DPSers enough for them.
I agree with the overall point, though, that stars aren't for that. Though it would be neat if they made it where you could use other abilities without losing them, like Verraise. I understand why they don't, though (you could potentially do the melee part of the combo, fill white/black to near full, then run into burst with your magic phase, a melee/magic, a second melee/magic, then a third melee/magic using Manification for one of those latter two)
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