Quote Originally Posted by CelestiCer View Post
Dodging my factual statistics argument aside, now it goes into " Reward: Effort Ratio being to High ". Let me unpack this...

Are you Implying... because Samurai enjoyment is way to high for its Effort to Reward ratio it's Fun... being to Good!? it requires to be worse so that it's fun for everyone!?

What is this argument point what, you... you lost me what...

Here's a better take if that's the argument point... why not make every Job more fun, better, easier barrier of entry and Complex for skill expression to please any type of player between Casual to dedicated High-End? What even is...what am I reading!? what the ...hail...

Please tell me this is a joke... your job is to fun, there for it needs to be worse for others to have fun...that's your comeback? holy crap...

I need to touch some water and eat some grass
I believe Lyth is saying that due to the fact the job performs so well and is easy to pick up, that of course it's going to be played often. They aren't refuting a point about subjectivity to SAM specifically.

Though I only skimmed the conversation, so maybe I'm missing something, but I'll leave that to y'all to debate.