Maybe we just need to meme it all to hell and back on Twitter. They apparently look at social media, idk.This. Most of the gameplay complexity aren't exploited to it's utmost limits by the vast majority because they couldn't care less how well or proper they play a Job. As long as they play it good enough for the content they do, which by in large statistically is anything but high-end Raiding <- that makes up only 5% at best of the total Game activity.
Casual majority who don't with to learn a job nor master it will bash any button in any order no matter how simple or how complex, won't matter - as long as it performs however bad they do on it with a lot of fancy graphical particle effects.
I agree and this shouldn't even be a debate, that you can have both a friendly skill-floor and barrier of entry to the game ( which atm sits at login in and don't die at anything, just exist ) and have high skill-ceiling for Job and Skill expression for passionate players that love some execution difficulty, even before High-end raiding.
But to many, the perfect world of FFXIV is summed up as
- Don't complain
- Don't ever question the Dev's or Yoshi P
- FFXIV is perfect
- There's no war in Ba Sing Se
The biggest L here? is that the live letter confirmed to doubters like me as a Samurai main that feedback does indeed get ignored. So any other main o f any job who will get a future change? Or heck even anything at all like say PVP and housing? fill in anything, feedback gets ignored, keep that in mind
This is pretty disappointing to wake up to.
Its what I’ve been telling “your group” all along rathen than spam it over the forums.
All in all best of luck

I woke up to this liveletter like a morning cup of coffee only to find that it was a cup of chocobo dung instead. Here I was thinking this would be a nice happy Friday



They've never done a spell revert since ff14 existed, other than energy drain return and miasma II for scholar in stormblood because he had missing mechanics in his kit,
for samurai kaiten is not essential to the rotation of the samurai, so don't kid yourself, kaiten will never come back.
Last edited by remiff; 08-13-2022 at 04:47 AM.



Your usage of the word " Essential " is used a lil loosely, it would really help what you mean by it if you could specify it little. To many SAM mains it didn't improve the gameplay, nor did it Fix anything if that's the argument point you're trying to make. Neither was their excuses to justify it's removal or any other 6.1 Samurai changes if you think it's all about Kaiten and Kaiten aloneThey've never done a spell revert since ff14 existed, other than energy drain return and miasma II for scholar in stormblood because he had missing mechanics in his kit,
for samurai kaiten is not not essential to the rotation of the samurai, so don't kid yourself, kaiten will never come back.
As for returning spells coming back? Even someone like me who has not played early enough during the period it happened, will know of " Hagakure's " removal and return. Here's the link source " LiveLetter Part LIII " stating it's spell revert. Please be a little more accurate with your statements.

?They've never done a spell revert since ff14 existed, other than energy drain return and miasma II for scholar in stormblood because he had missing mechanics in his kit,
for samurai kaiten is not not essential to the rotation of the samurai, so don't kid yourself, kaiten will never come back.
They brought back Hagakure, and the SAM issues we're providing feedback for are much deeper than Kaiten

Ageha is not essential to the rotation, all you do is press it when the enemy is at <20%, better remove it.
Seigan is not essential to the rotation, all you do is press it after mitigating an attack, better remove it.
Kaiten is not essential to the rotation, all you do is press it before Iaijutsu, better remove it.
Meditate is not essential to the rotation, all you do is press it when you can't hit the boss, better remove it.
Hakaze is not essential to the rotation, all you do is press it before Jinpu, Shifu, and Yukikaze, better remove it.
Etc.
A line has to be drawn somewhere. Shallow justifications can be used to remove any skill in the game, that does not mean it is a good idea or that players should accept it.
I'm of the opinion that class designs should always be designed around the highest tier players because regardless of what you do to the designs the casuals and people who play improperly to begin with are not going to notice a difference and never play it right no matter what. No reason to shaft players who care for players who would never really notice.Why do I get the sentiment that everyone treats this stuff like a zero sum game. You can make classes easy to learn and very difficult to master for those that want to put in the time; that should be more than enough to keep everyone happy since almost all content except the top in this game is pretty faceroll. Would also keep the people who enjoy things with depth occupied trying to be the best they can be. You don't have to throw a group of the playerbase aside because they're the "minority".
You telling me it takes a strong gut to have everything dumbed down, not have your intelligence respected and like it is hilarious to me.
Hagakure....Also kaiten was extremely essential to the rotation. The removal of it has mostly ruined the job.They've never done a spell revert since ff14 existed, other than energy drain return and miasma II for scholar in stormblood because he had missing mechanics in his kit,
for samurai kaiten is not not essential to the rotation of the samurai, so don't kid yourself, kaiten will never come back.
Last edited by Ransu; 08-13-2022 at 03:51 AM.
love waking up to see that the devs did indeed go the "let's tell them to give feedback to placate them" route. but i guess we can all just wait until the 23rd now to see if the devs decide to have a final piss on us as well after slapping us in the face for the past four months or so with their silence.
also love seeing people going "oh it's great that they're going to start explaining the reasoning behind their changes in the patch notes now" as if they're not just going to get some transparent, flimsy ass bullshit reasoning that anyone who mains the job would be able to pick apart within seconds.



What I mean is that they casualize all the jobs little by little since the end of haevensward, and especially since shadowbringer, there has never been a revert on the x1-x5 patches, but only on minor early exp release patch like x.05 or x.08,Your usage of the word " Essential " is used a lil loosely, it would really help what you mean by it if you could specify it little. To many SAM mains it didn't improve the gameplay, nor did it Fix anything if that's the argument point you're trying to make. Neither was their excuses to justify it's removal or any other 6.1 Samurai changes if you think it's all about Kaiten and Kaiten alone
As for returning spells coming back? Even someone like me who has not played early enough during the period it happened, will know of " Hagakure's " removal and return. Here's the link source " LiveLetter Part LIII " stating it's spell revert. Please be a little more accurate with your statements.
It is exceedingly rare for them to reconsider their decisions.
A lot of jobs has lost precious spells, but hasn't returned, and you just have to look at the changes made to healers, tanks or even worse the latest jobs rework, to understand that they just want to casualize the game,
I understand what samourai community is pointing out, but it's absolutely all the roles that are impacted by the devs' choices to casualize ff14.
''I specify that English is not my native language, and that by default I make mistakes in the choice of words,
therefore, my choice of words should not be taken personally as negative that's not my goal.''
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