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  1. #1
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    "We're not going to fix our god-awful 6.0 AST design until 2 years later because players rightfully raked us across the coals over our harebrained decision to remove Kaiten"

    Hearing things like that really becomes the last straw.
    (10)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,496
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karen_Cerfrumos View Post
    "We're not going to fix our god-awful 6.0 AST design until 2 years later because players rightfully raked us across the coals over our harebrained decision to remove Kaiten"
    I preferred the 5.0 version of AST. Astrodyne preserves some of how the 5.0 version made me feel, but it's a worse version of it because it only affects my damage and without a Royal Road-type system like Lord/Lady to dump unwanted cards into, it doesn't feel as mentally-stimulating to play.

    Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I preferred the 5.0 version of AST. Astrodyne preserves some of how the 5.0 version made me feel, but it's a worse version of it because it only affects my damage and without a Royal Road-type system like Lord/Lady to dump unwanted cards into, it doesn't feel as mentally-stimulating to play.

    Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
    They also absolutely need to do something about the difficulty gulf between console and M&K players, AST Is the only class that has it and it’s not a small difference either, this game was no designed for septuple weaves but console AST is expected to do them semi frequently to play optimally

    5.0 AST is far better than 6.0 AST (though please dear god keep astrodyne over having seals affect divination) but both still struggle with the console problem because of the prevalence of single target buffs, honestly I think every cars needs to do damage and have a secondary effect, base card effect is single target but they bring back royal road and make RR make cards AOE, so you fish for the correct secondary effect with RR but you are always better off royal roading for the AOE damage than single targeting which removes the console disadvantage
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
    All you're saying here is to revert AST back to SB, and not every healer wants that for AST. SB AST was even more APM heavy back then, and that's what continues to be problem with AST today. They will never revert it back to that salad. It was a mess.

    While AST does have issues, this will be yet another rework for this bane of a job, and that's what pisses me off more than anything. Meanwhile, both SCH and WHM play nearly identical to their ARR versions with a lot less management of their kits.

    Ah well. Nature really never saw fit or much need to evolve dragonflies, and perhaps that's the devs approach to the original healers. They feel they are perfect.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,496
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    All you're saying here is to revert AST back to SB, and not every healer wants that for AST. SB AST was even more APM heavy back then, and that's what continues to be problem with AST today. They will never revert it back to that salad. It was a mess.
    I actually said it should be reverted to 5.0. It was APM heavy in 5.0 until the frequency of card use was reduced, but it was fun being that APM heavy as well.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: