"We're not going to fix our god-awful 6.0 AST design until 2 years later because players rightfully raked us across the coals over our harebrained decision to remove Kaiten"
Hearing things like that really becomes the last straw.
"We're not going to fix our god-awful 6.0 AST design until 2 years later because players rightfully raked us across the coals over our harebrained decision to remove Kaiten"
Hearing things like that really becomes the last straw.




I preferred the 5.0 version of AST. Astrodyne preserves some of how the 5.0 version made me feel, but it's a worse version of it because it only affects my damage and without a Royal Road-type system like Lord/Lady to dump unwanted cards into, it doesn't feel as mentally-stimulating to play.
Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




They also absolutely need to do something about the difficulty gulf between console and M&K players, AST Is the only class that has it and it’s not a small difference either, this game was no designed for septuple weaves but console AST is expected to do them semi frequently to play optimallyI preferred the 5.0 version of AST. Astrodyne preserves some of how the 5.0 version made me feel, but it's a worse version of it because it only affects my damage and without a Royal Road-type system like Lord/Lady to dump unwanted cards into, it doesn't feel as mentally-stimulating to play.
Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
5.0 AST is far better than 6.0 AST (though please dear god keep astrodyne over having seals affect divination) but both still struggle with the console problem because of the prevalence of single target buffs, honestly I think every cars needs to do damage and have a secondary effect, base card effect is single target but they bring back royal road and make RR make cards AOE, so you fish for the correct secondary effect with RR but you are always better off royal roading for the AOE damage than single targeting which removes the console disadvantage




All you're saying here is to revert AST back to SB, and not every healer wants that for AST. SB AST was even more APM heavy back then, and that's what continues to be problem with AST today. They will never revert it back to that salad. It was a mess.Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
While AST does have issues, this will be yet another rework for this bane of a job, and that's what pisses me off more than anything. Meanwhile, both SCH and WHM play nearly identical to their ARR versions with a lot less management of their kits.
Ah well. Nature really never saw fit or much need to evolve dragonflies, and perhaps that's the devs approach to the original healers. They feel they are perfect.




I actually said it should be reverted to 5.0. It was APM heavy in 5.0 until the frequency of card use was reduced, but it was fun being that APM heavy as well.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


