If the difference between "LotD" and "DRG-Enshroud" is, as you've posited in the thread you linked, whether the state ends after you've used the 3 Nostrand casts and Stardiver --and the only difference between that and the current version is that you don't lose the ability to queue the post-LotD Gierskogul-- I have to wonder why that would matter.
If LotD actually had some passive benefit over its duration or returned to a HW-BotD-like mechanic whereby you want to maintain it as long as would allow you to spend the absolute minimum amount of duration/resource on your final Nostrand cast, I could see why you'd want to protect LotD's duration, but... LotD has no benefits outside of access to Nostrand. (Which, as I mentioned there, would benefit DRG's flow, through the ability to queue the follow Geirskogul, if you just had LotD end after it has consumed all its benefits.)
Not against this, but wouldn't this ultimately just feel like Mirage BiggerDragon? Is there a way this could be used, in DRG's wider context, to improve kit interaction, or add theme/cohesion to surrounding systems?Another example would be to let Dragonfire Dive unlock a stronger attack (perhaps a GCD with range?) like Bunshin does with Phantom Kamaitachi.
While secondary actions (B unlocked by A during A's CD, such that B requires no additional buttons) do improve button efficiency and increase APM, it would seem a waste to have no further benefit there.
This sounds pretty damn neat. More animation variance, and finally they'd look like they deserve the added 5th position punch of Lance Mastery II.Something they could do is allow the 5th positional hit in the combo to turn into a new weaponskill that gives some kind of resource similar to MNK Nadi: you choose which 5th to use (WT would turn into Drachenlance and FnC into Gnash and Lash only in that position, they stay the same when they're in 4th position), and each gives a different resource that when combined allow you to use a specific attack depending on the combination or give you some kind of buff that changes/enhances specific GCDs/oGCDs.



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