Results 1 to 10 of 114

Hybrid View

  1. #1
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Spectrum View Post
    It seems weird to me that they're basing these postponements on the feedback of the reworks they gave jobs that didn't necessarily need them, despite DRG and AST definitely needing their actions-per-minute fixed urgently. I literally hurt my finger playing DRG on controller.

    Thoughts?
    My thoughts on this subject, are that I fall back to the FFXIV discord's live translation on what was said, where they translated YoshiP to be saying:
    It was too much that was needed
    ...and so, rather than thinking that they are postponing the updates because people didn't like what happened to SAM and NIN, I just think they want to go through with their plans in such a way that they let the initial wave of panic fall off before they unveil the changes, and then they stick to their guns and compensate with massive-but-temporary potency buffs when the player population for those jobs inevitably fall off due to player disinterest and disgust.
    At least, this has been the tradition with AST. Mutilate it; then, as players grow to dislike it and the population falls due to lack of interest, the dev team will spend the next major patches of the expansion systematically buffing potencies until the rest of the role becomes disgruntled and potentially hateful, and then try to "fix" things again in the next expansion by dismembering more of its previous/current identity.

    Can't wait for the cycle to continue, or to (hopefully) be proven wrong!

    Quote Originally Posted by RyuDragnier View Post
    DRG I'm not really sure what more they can really change with it.
    They could remove all jumping from their repertoire, since the animation locks are a problem, and just leave in the animations as special GPose specific emote/actions. Then they could make their rotation very straightforward and consolidate their combos into a single string of actions, thereby reducing button bloat, and remove positional requirements on the skills that still have them.
    (3)
    Last edited by MintnHoney; 07-15-2022 at 07:03 AM.