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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    DRG I'm not really sure what more they can really change with it, unless they plan on merging a few actions/traits together, and it overall feels fine and doesn't really bloat the controller yet.

    AST...dear god there's a lot they can do to change button bloat, it's a pain on controller to play unless you're using a specific controller option, and even then it's pushing it.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,077
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    DRG I'm not really sure what more they can really change with it, unless they plan on merging a few actions/traits together, and it overall feels fine and doesn't really bloat the controller yet.
    Since they changed MNK to be similar to SAM, one of my thoughts is they will try to make DRG closer to RPR than it already is. The problem is that you would just play a RPR if you wanted that. It's probably a lower development cost if jobs are put into groups where they all function exactly the same but with animation differences and I could see that happening with the amount of jobs they have to balance now, but it's unfortunate as well.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    DRG I'm not really sure what more they can really change with it, unless they plan on merging a few actions/traits together, and it overall feels fine and doesn't really bloat the controller yet.

    AST...dear god there's a lot they can do to change button bloat, it's a pain on controller to play unless you're using a specific controller option, and even then it's pushing it.
    Yes it is and I have to macro a lot of ogcds together just to get them to fit nicely. It's ironic because if they implemented minor arcana EXACTLY like its SB version in EW, they could remove Undraw and Redraw and AST would still function similar or better than it currently is. 4.0 MA is basically a 1 sec recast mulligan to get rid of cards you don't want while still getting a beneficial effect (basically what Undraw and Redraw serves as albeit with worse effects). That means it's always live and they don't need to add Crown Play but rather have MA proc on a card drawn. You also won't need to rely on rng and Redraw the same card/seal because MA is always an attack or heal. But no, we need another 1 min ogcd, smh.

    I think we are starting to see the effects of how the 1-2 min burst job design and not realizing that 4.0 had good ideas that just needed tweaking (instead of just gutting entirely), is creating job bloat issues. This will only increase with each expansion and my only fear is that it takes away resources from designing new jobs. I have ideas to fix AST and remove five of its buttons that are deemed redundant (two of which I already mentioned) and QoL.
    (1)