Quote Originally Posted by Jeeqbit View Post
I preferred the 5.0 version of AST. Astrodyne preserves some of how the 5.0 version made me feel, but it's a worse version of it because it only affects my damage and without a Royal Road-type system like Lord/Lady to dump unwanted cards into, it doesn't feel as mentally-stimulating to play.

Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
They also absolutely need to do something about the difficulty gulf between console and M&K players, AST Is the only class that has it and it’s not a small difference either, this game was no designed for septuple weaves but console AST is expected to do them semi frequently to play optimally

5.0 AST is far better than 6.0 AST (though please dear god keep astrodyne over having seals affect divination) but both still struggle with the console problem because of the prevalence of single target buffs, honestly I think every cars needs to do damage and have a secondary effect, base card effect is single target but they bring back royal road and make RR make cards AOE, so you fish for the correct secondary effect with RR but you are always better off royal roading for the AOE damage than single targeting which removes the console disadvantage