I share the sentiment on DRG not needing a full rework. A partial rework would be fine. Though I suspect they're going to want to combine Chaotic Spring and Wheeling Thrust into a single move, as well as Heavens' Thrust and Fang and Claw into a single move.
Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.
Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
They can combine the button without combining the skill, that way you can keep the more complex rotation but just have less bindings which is the main goal.Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.
Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
Okay, but... That is true for all combos and combo buttons. Combo buttons in general require the greater number among combo leads and combo finishers to maintain complete control over them.
There are only 3 remotely viable combo actions: start, continue, and swap. In practice, or without accounting for very unlikely mistakes, there are only two competitive options: start and continue.
DRG can therefore have virtually all of its combo-related depth with just three buttons:With that, the only affordance you lose is the ability to reset your AoE combo, for which there has never been a use case.
- True - Vorpal - Full - Fang - Wheel
- True - Bowel - Chaos - Wheel - Fang
- Doom - Sonic - Tempest
Moreover, if you were to consolidate WT and F&C, you'd generally do that to/with each other, as they're not available anyways until that point and only in sequential use.
I don't mean pressing the buttons twice for those moves. I mean flatout removing/upgrading one of the moves from the game and having the other serve in its place for Raiden Thrust, such as having the move upgraded from Fang and Claw to Heavens' Thrust. Meaning we'd go from True Thrust, which would be upgraded to Fang and Claw, which is then upgraded into Heavens' Thrust, via traits.Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.
Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
Last edited by RyuDragnier; 07-16-2022 at 11:43 PM.
Then I have to ask again... why?I don't mean pressing the buttons twice for those moves. I mean flatout removing/upgrading one of the moves from the game and having the other serve in its place for Raiden Thrust, such as having the move upgraded from Fang and Claw to Heavens' Thrust. Meaning we'd go from True Thrust, which would be upgraded to Fang and Claw, which is then upgraded into Heavens' Thrust, via traits.
Why would what has been a 5-step combo for 3 expansions suddenly be pruned to a 3-step combo?
Having 7 individual buttons on your melee rotation is pretty stupid let's be honest, I don't mind that it's 7 skills and 7 presses but spreading it across 7 buttons is asinine low QOL and bad UI design. They just need to compress the skills a bit into like 7 skills on 3-4 buttons while still keeping that 2-path cycle style of flow. The rest is fine (although I wouldn't cry if Life Surge went walkabout, it's not Kaiten, its not identity defining, its just a random extra button).
i mean people love the job as it is now. new players on the job isnt positiv if it pushes the old players away. it would just be a shift... and making people unhappy in the process


Yeah they destroyed scholar and then during the Endwalker job actions trailer where they were making comments I believe Yoshi P joked they have no idea what to do with scholar anymore.
I can see scholar being the next job for an extensive rework in 8.0
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