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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LogosDiablo View Post
    These are my thoughts. DRG doesn't need huge changes. An evolution toward even more jumping and more OGCDS would be appreciated, but a complete rework is unwelcome.
    I share the sentiment on DRG not needing a full rework. A partial rework would be fine. Though I suspect they're going to want to combine Chaotic Spring and Wheeling Thrust into a single move, as well as Heavens' Thrust and Fang and Claw into a single move.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Though I suspect they're going to want to combine Chaotic Spring and Wheeling Thrust into a single move, as well as Heavens' Thrust and Fang and Claw into a single move.
    Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.

    Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
    (1)

  3. #3
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.

    Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
    They can combine the button without combining the skill, that way you can keep the more complex rotation but just have less bindings which is the main goal.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zaniel View Post
    They can combine the button without combining the skill, that way you can keep the more complex rotation but just have less bindings which is the main goal.
    Okay, but... That is true for all combos and combo buttons. Combo buttons in general require the greater number among combo leads and combo finishers to maintain complete control over them.

    There are only 3 remotely viable combo actions: start, continue, and swap. In practice, or without accounting for very unlikely mistakes, there are only two competitive options: start and continue.

    DRG can therefore have virtually all of its combo-related depth with just three buttons:
    1. True - Vorpal - Full - Fang - Wheel
    2. True - Bowel - Chaos - Wheel - Fang
    3. Doom - Sonic - Tempest
    With that, the only affordance you lose is the ability to reset your AoE combo, for which there has never been a use case.

    Moreover, if you were to consolidate WT and F&C, you'd generally do that to/with each other, as they're not available anyways until that point and only in sequential use.
    (0)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.

    Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
    I don't mean pressing the buttons twice for those moves. I mean flatout removing/upgrading one of the moves from the game and having the other serve in its place for Raiden Thrust, such as having the move upgraded from Fang and Claw to Heavens' Thrust. Meaning we'd go from True Thrust, which would be upgraded to Fang and Claw, which is then upgraded into Heavens' Thrust, via traits.
    (0)
    Last edited by RyuDragnier; 07-16-2022 at 11:43 PM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I don't mean pressing the buttons twice for those moves. I mean flatout removing/upgrading one of the moves from the game and having the other serve in its place for Raiden Thrust, such as having the move upgraded from Fang and Claw to Heavens' Thrust. Meaning we'd go from True Thrust, which would be upgraded to Fang and Claw, which is then upgraded into Heavens' Thrust, via traits.
    Then I have to ask again... why?

    Why would what has been a 5-step combo for 3 expansions suddenly be pruned to a 3-step combo?
    (2)

  7. #7
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Having 7 individual buttons on your melee rotation is pretty stupid let's be honest, I don't mind that it's 7 skills and 7 presses but spreading it across 7 buttons is asinine low QOL and bad UI design. They just need to compress the skills a bit into like 7 skills on 3-4 buttons while still keeping that 2-path cycle style of flow. The rest is fine (although I wouldn't cry if Life Surge went walkabout, it's not Kaiten, its not identity defining, its just a random extra button).
    (1)

  8. #8
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,528
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    i mean people love the job as it is now. new players on the job isnt positiv if it pushes the old players away. it would just be a shift... and making people unhappy in the process
    (1)

  9. #9
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,001
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Idk, these are the same people who removed all the DoTs from SCH, thought giving DRK no self healing, and putting Abyssal Drain and Carve and Spit on the same cooldown was a good idea. There's no logical basis, but yet I have a feeling that might be what they do.
    Yeah they destroyed scholar and then during the Endwalker job actions trailer where they were making comments I believe Yoshi P joked they have no idea what to do with scholar anymore.

    I can see scholar being the next job for an extensive rework in 8.0
    (4)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SweetPete View Post
    I can see scholar being the next job for an extensive rework in 8.0
    It and DRK both need the reworks in 7.0, IMO. To hell with the rework for DRG and AST since neither really need it (AST just needs some buttons merged). But SCH and DRK? They need it, badly.
    (2)

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