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  1. #71
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Hey sadly if you want that level of care make sure you have the money to pay for it. It sucks but clinics in poorer areas are generally ran on volume where the staff needs to be quick.
    Not here. Not ever.

    Our level of care is not tied to our capacity to pay...nor will it ever be.
    (4)

  2. #72
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by VelKallor View Post
    Not here. Not ever.

    Our level of care is not tied to our capacity to pay...nor will it ever be.
    Sadly that is not the same in all parts of the US. As I said things can be done quickly and right and generally that seems to be the preferred method for many at the very least in my world so speak.
    (0)

  3. #73
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I think people need a reminder that this is also need to be taken account: the stakes on hand when pulling for the party vs not doing it and go w/ the flow.

    Dying/wiping in a dungeon pull poses very little drawbacks. Your cooldowns are reset. Dead mobs do not respawn, which means the next wall pull attempts will be way easier this time around. The party also learns better for every wipes there's something to learn out of it. Heck this is one of those moments where it is more likely to spur some of the more experienced player in the party to chime in to offer advices like "Don't save mitigations for emergency!". The only drawbacks? Your gear breaks slightly faster & you add about 1-2 extra minutes into the run depending on where you wiped, to which I could also ask: what's the hurry? Because that amount of time is about the same amount you add into the duty for splitting pulls between each bosses. If you wiped more than once or twice to same mistake then there's more than just 1-3 issue(s) there.

    The only other place in the game where I think I'm seeing more prevalent act of YPYT is in optional contents like Eureka (some overworld mobs and Baldesion Arsenal) & Bozja (to a lesser extent), which again brings us to the fact that sometimes pulling things for the party/crowd isn't worthy of the risk due to the several elements conspiring to make the experience too chaotic to handle.
    (4)
    Last edited by Rein_eon_Osborne; 07-14-2022 at 01:34 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #74
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    (0)

  5. #75
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Because some tanks are terrible.
    It's just more noticeable than when only 1 of the 2 dps is terrible.
    (1)

  6. #76
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sebazy View Post
    Sometimes I think the default UI can play a bit of a role in this. It's all too easy to spam your chat window to oblivion in combat making party messages nigh impossible to spot once something is pulled.

    Couple that with how this game discourages public communication and you've got a recipe for party members who either can't talk or just won't talk.
    I once proposed to kick a DPS because I suspected that they are a bot, not a real human. I had been asking them questions and suggesting to them to stop taking avoidable damage or being half-afk but I got no response. They started talking very quickly when the tank and the other DPS agreed in the chat with me.
    (0)

  7. #77
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    This thread agian ?? Is "old topic revival day" again ? damn time flies...
    And now more serouisly: This is a game with people. How about ask for faster or slower ? Just communicate what you want to the group.
    I know sounds weird but treat others like humans and you will solve many problems.
    (0)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  8. #78
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    Ok. So if you were the tank in this group, why on earth would you pull W2W when you know your healer can't keep up? That's my question for you, and just about any other "experienced" tank.
    To prove that I have faith in the healer and that just because they died, I'm not going to punish them by doing small pulls. Doing that hints to the healer that you are salty about the wipe and I don't want to give that impression. I want to give them the opportunity to prove that wipe was not reflective of what normally happens, or to give them the opportunity to improve by thrusting them into a big pull. I'm confident I can survive on my own for a long time or forever depending on the dungeon to give them time to figure out the right heals to use.

    Quote Originally Posted by VelKallor View Post
    Is there some reason every instance needs to go a 10000 miles an hour? if so what is it? I mean it, some of these instances, especially the later ones, are beautiful and a lot to see, appreciate the artwork, the music...so why do we need to GOGOGOGGOGOGOGOGOGOGOGOGOGOGOGOGGOGO...why?
    1. Many people can't play long. It saves them time and the majority appreciate it with their body language or commendations.
    2. If you don't pull big, sometimes people complain but they never do when they are big.
    3. Small pulls double the amount of time the dungeon takes. If you are confident enough to pull big then there isn't much reason to take twice as long.
    4. It challenges yourself to use mitigation better, the healer to heal more and the DPS to think of how to kill a crowd of enemies as fast as they kill a single one.
    5. By doing them it educates people how to do them.

    These arguments are for a tank themselves to make. If you are not the tank, it's not your place to change someone else's playstyle.

    The "community" is a vast and massively diverse population, and each of them plays their own way
    This point is worth reiterating. A lot of parties do big pulls but a lot of them don't. Usually it's because someone is doing it for the first time or they are still learning to tank.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #79
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Many people can't play long. It saves them time and the majority appreciate it with their body language or commendations.
    Two or three minutes arent that long...yeah this is the WOW mentality.

    This aint WOW.

    As for 'commendations"..you may obsess over those, i dont. If you are....then stop. Commendations arent a "medal" to boast about.

    If you don't pull big, sometimes people complain but they never do when they are big.
    Ive seen parties wipe when they pull big..so no, wrong.

    Small pulls double the amount of time the dungeon takes. If you are confident enough to pull big then there isn't much reason to take twice as long.
    Rubbish.

    It challenges yourself to use mitigation better, the healer to heal more and the DPS to think of how to kill a crowd of enemies as fast as they kill a single one. By doing them it educates people how to do them.
    There is no hurry and no rush and no fire...two minutes more wont hurt anyone.
    (4)

  10. #80
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Sadly that is not the same in all parts of the US. As I said things can be done quickly and right and generally that seems to be the preferred method for many at the very least in my world so speak
    Our doctors and health professionals prefer to take their time and have their patients get better. Thats how health care works.

    Primum non nocere.
    (1)

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