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  1. #291
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    462
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kaurhz View Post
    I mean I agree, it shouldn't be.

    But this is the culture that Square Enix has cultivated by making dungeons mostly the same, bar paint. If they were actually fun and distinctive, then I think people would find themselves more willing to not blitz everything.
    Bare minimum you'd think they would put some bite into the mobs themselves, give people a reason to NOT think they're all easily AoE'd pushovers and they need to keep groups separate. Make the trash take US out.
    (1)

  2. #292
    Player
    Bubert's Avatar
    Join Date
    Aug 2025
    Location
    Uldah
    Posts
    13
    Character
    Sugar Minuet
    World
    Raiden
    Main Class
    Pictomancer Lv 100
    Some people have tank anxiety.
    Some people are tanking for the first time.
    Some people have disabilities and other health problems behind the screen ( and yes this affects their game play ).
    Some healers are over confident and demand the tank ( especially the one who’s learning the ropes ) to pull wall to wall and then bam tank dies.
    When I join the duty I do not expect it to speed run it. I do it when I have free time so I personally really don’t care if the tank pulls one mob at the time or ten.
    (6)

  3. #293
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,819
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I have seen Tank bots in duties. First giveaway is when they just keep running into the same wall and can't get past it.
    (1)

  4. #294
    Player
    Corey_McKilling's Avatar
    Join Date
    Jan 2026
    Posts
    1
    Character
    Corey Mckilling
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hynaku View Post
    I have seen Tank bots in duties. First giveaway is when they just keep running into the same wall and can't get past it.
    Thats not a tank "Bot", thats a tired tank, ive fallen asleep at keyboard doing dungeon farming for tomes SO many times, Just give us a pat on the head or a kick up the rear
    (1)

  5. 01-19-2026 11:45 PM
    Reason
    Nah

  6. #295
    Player
    CptBraden's Avatar
    Join Date
    Sep 2022
    Posts
    9
    Character
    Braden Williams
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Yea, see that’s why I replied to the OP. I understand everyone has different ways they enjoy the game. And for me personally that’s how I do. When I’m in a dungeon, I take my time, I move one group at a time, like to watch the animations of the moves, check out the design of the dungeon like scenery and any little side paths that are added in, I like to grab every chest I see even if I don’t need the gear, cause at least I can sell it for spare Gil or use it for company seals, I’ve always been a slow and steady wins the race kinda guy, that’s just how I enjoy the game. I’ve got friends who rush through the story and content, while I’m enjoying myself at my pace. Funny enough, one of my favorite side things in the game is the barracks, leading and commanding your squadron of recruited, customized npcs. I love everything about it. And I’m the only one in my friend group who does it, it just sucks that system fell to the wayside and never got any more updates in years. I’m still keeping my fingers crossed that maybe one day it will be revisited with some good updates, higher max levels for your recruits and more job choices. Anyway that was a ramble, sorry, I only commented here to begin with to explain why I personally only pull 1 group at a time. It’s how I have fun, what I enjoy, and I wish more people could enjoy the game and the hard work they put in to the dungeons that way too. It just always feels like a waste to me to blitz these dungeons so fast that I don’t even get to remember anything about them sometimes.
    (2)

  7. #296
    Player TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    572
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    It gets better in later dungeons, but it's hard to gauge in ARR dungeons.
    Also doing the dungeon as a DPS or Healer doesn't automatically make you proficient in doing a dungeon as a tank. Just like with learning any new class or role.
    (0)
    Last edited by TBerry; 01-20-2026 at 11:27 PM.

  8. #297
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    712
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    THIS


    Quote Originally Posted by Bubert View Post
    Some people have tank anxiety.
    Some people are tanking for the first time.
    Some people have disabilities and other health problems behind the screen ( and yes this affects their game play ).
    Some healers are over confident and demand the tank ( especially the one who’s learning the ropes ) to pull wall to wall and then bam tank dies.
    When I join the duty I do not expect it to speed run it. I do it when I have free time so I personally really don’t care if the tank pulls one mob at the time or ten.
    Dungeons are dime a dozen. If you don't get to go full pull this dungeon, your next leveling roul will. The one tomorrow will.
    If you can see someone is holding back, it's JUST a dungeon.
    So it takes 20 minutes, and not 15 total. If your fullpulling it chances are it's non content to you, let someone else have their fun.

    Its really simple. Insisting on wall to walling is selfish. ESPECIALLY if you are DPS and it's not your ass carrying the healing, and it's not your role your trying to practice.

    And yeah, you could argue not wall to walling is selfish.
    Fine we all agree.
    Well now we ALL have a right to play selfish. You do whatever the F you want irrespective of the clear indication of someone else, and I'LL do whatever the F *I* want irrespective of your clear indications.
    So you pull what you want. And I'll stay here and deal with this mob.
    If you die because your too incompetent a healer or DPS to kite the mob back to me in time, that's just tough sht. Im not stopping you doing whatever F you want, and at the point you CERTAINLY are not going to stop *me* doing whatever the F I want.
    You don't have to worry about making me stressed, and I don't have to 'get' stressed about compensating for the mess you've created for me. I'm'a just chill here . If I win the agro cool. If not, meh, cool.
    Everybody should be really happy.

    They need to take the walls out. Full pulling needs to guarantee to cause a wipe unless you've got 4 not just three good players in cap gear.
    THEN people will again get used to the idea judgment is needed, and a full pull is rarely a given.
    Plus imagine how much less sht and more fun they would be.
    I remeber dungeons that weren't walled and sure there was anxiety, but the game never collaosed then because of it. Sure there is anxiety, but by the time you've done 5/6 expansions it's not like hitting aurum vale as a sprout and wondering if the entire game is for you.
    And for the love of, 'announce' that that is what will happen and that's how the dungeons are designed. Then hold your course until people get used to it. You've held your course for long enough on the belief that people want to spend literally hours studying YouTube guides instead of just playing the game, and getting one-guyed in body checks day after day after week after...
    (0)
    Last edited by Gurgeh; 01-24-2026 at 05:50 PM.

  9. #298
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,100
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kaurhz View Post
    I mean I agree, it shouldn't be.

    But this is the culture that Square Enix has cultivated by making dungeons mostly the same, bar paint. If they were actually fun and distinctive, then I think people would find themselves more willing to not blitz everything.
    This, very much.

    They probably have math’d out most modern dungeon length predictably so, so that (in their minds) a person with super tight schedule can sort of ‘book it’ into their schedule & know when XYZ dungeon run will end & not interfere with their daily lives. Of course, it comes with a cost of turning everything into samey duties with diff coat of painting alongside molding the mindset of which players approach the content(s) with.

    They truly can’t have their cake & eat it too.
    (0)

  10. #299
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    No player and no role is more important than another. If you can't keep up with what the majority wants, that party is not for you and you need to leave or get kicked out. It's as simple as any other group decision.

    Anything else is ego too big and/or selfishness and you need to be put in timeout until you learn how to play with the other kids. Go back to playing with NPCs who'll always agree with you.
    (1)

  11. #300
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Man i love wall to wall pulling but when tanks slow pull god i know its their first time but i sit there bored af. Healing is fun at times but sometimes i have to almost let them die to enjoy it. Its weird i know but 1 mob at a time literally fries my brain. Once i got better and more daring. Man wall to wall is my go too.
    (2)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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