This is literally pvp in a nutshell for any competitive game...The tactic is to simply find or create the weakest link and gang-up on them with your best effort to keep them stunned long enough to weaken them or score a kill. The first team to widdle down the other side wins or gets the upper hand if the losing team manages to widdle down the winning team to topple and become the next winning team.
It's the case in both CC and FL. Do your best to bully a single person before bullying the next. The first team to manage and keep at it wins.
This is making PvP boring because it repeats and why people find it frustrating to enjoy.
How would you rather have PvP designed? The person who gets focused instantly rezes?
If you don't want to get "focused" or "bullied" and feel like you are, then use that to your advantage and be ready with Guard/positioning to waste their time.
I personally rarely pick out this sort of target unless they are marked, and just watch enemy HP bars to get the general trend of where an opening is before capitalizing on it.
And I'm not going to pick out someones name or glamour, the reason they are attacked is because they are the most viable target...
Sounds like something a person that got identified as the weakest link and got ganged-up by the enemy would say.The tactic is to simply find or create the weakest link and gang-up on them with your best effort to keep them stunned long enough to weaken them or score a kill. The first team to widdle down the other side wins or gets the upper hand if the losing team manages to widdle down the winning team to topple and become the next winning team.
It's the case in both CC and FL. Do your best to bully a single person before bullying the next. The first team to manage and keep at it wins.
This is making PvP boring because it repeats and why people find it frustrating to enjoy.
Just don't be the weakest link lmao.
…….you can never balance PvP or make tactics work in your favor. If you do those things, no one will play the content. All I can see then do is to just make jobs, classes, characters fun to play and to not neglect them because majority play specific ones because of high win rates or high chance to win in tournaments. See that a lot in fighting games and it becomes very boring every time.
I'll politely disagree with frontlines being like this. While all fights follow this pattern majority of people usually play for objectives. If you look at frontline games today majority of the revenue of points comes from objectives.The tactic is to simply find or create the weakest link and gang-up on them with your best effort to keep them stunned long enough to weaken them or score a kill. The first team to widdle down the other side wins or gets the upper hand if the losing team manages to widdle down the winning team to topple and become the next winning team.
It's the case in both CC and FL. Do your best to bully a single person before bullying the next. The first team to manage and keep at it wins.
This is making PvP boring because it repeats and why people find it frustrating to enjoy.
I am curious though. What would you do to make things more engaging for you?
But other PvP games have ways to change the outcome LoL has this same system and I can 1v1 someone much better on that than I can in FFXIV in CC or FL. There are even items and upgrades to help you push past and better than another player to change things due to my skill and knowledge. I can't do that in FFXIV.
That's creating a smaller number of your enemy team to help widdle down the other by makign 4 vs 3 so 4 can gangup on 1 easier and widdle down the 3 faster. This follows the strat I mention.
How about items? Something I can do other than focus on one person all the time. Something I can reach and do differently to try and change outcomes and make the PvP feel different and not the same thing all the time.
I think creating different ways to win or play a match is great. It creates variety and different outcomes. More skills would be nice where I can feel like I was a major help to my team without ONLY having to gang up on the person they are targeting.
I don't really enjoy doing this to other players either. It's very repetitive with nothing else to do to change the outcome. I want to see more variety of outcomes. I like to feel like I did good by having my skills show to change outcomes.
I play games like Street Fighter and Super Smash a lot back in the day and I use to only have my friends that were never as good as me so I got bored super fast. When I finally made friends and met players online who were as good or better than me, I was able to enjoy those again so losing isn't an issue for me.
And to get those objectives, your best bet is to kill and widdle down the other team as best as you can when fighting for them. The bigger team to overpower has the ability to claim the objectives. This is the same strat I have mentioned.
I think items would be great. LoL has ways to increase your stats based on your kills so you're rewarded for doing good that helps you change the outcome of things. I'd also like to see traps triggered by one team or the other.
Last edited by KhudusQestir; 07-14-2022 at 12:31 AM.
There are many tactics.
In Secure, I have make sure one GC always end up 3rd place by taking advantage of Horde Stompede mindset and making this GC wasting time travelling between their OP and satellite OP.
If I like it, I can also doing assassin's creed's style to remove enemy high BH players and advise time when is the best timing to proceed to middle because I controlled the high ground and able to overlook everything other 2 GC is doing.
For Shattered in which I consider my back yard, I can ensure that GC that I am harrassing also end up as 3rd place, again, by taking advantage of people's stampede mindset.
I am not going to list every tactic i have as you didn't pay tuition fee but definitely not as absurd as you have described.
The situation you are making only exist at beginning of every major PvP patch due to influx of new players.
They can't kill experience players and of course they will pick one that they can kill.
These players wont stick to Frontline anyway
Before you start to complain, at least makes you know how to use terrain to your advantage.
Frontline is not typical WoW Thunderdome style PvP, it more like Alterac Valley where you need to use terrain to your advantage.
Last edited by Divinemights; 07-14-2022 at 08:19 AM.
There's one tactic yeah, pushing the crystal further than enemy team.
Would you believe me if I said that I have seen a couple extreme rare situations that sorta breaks that rule? It's mainly in secure and shatter though.
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