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  1. #1
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90

    2 minute burst rotation meta has negatively impacted combat

    Forcing all classes to "synergize" with this 2 minute burst rotation thing Square as pushed, has honestly made combat not as engaging as Shadowbringers was.

    I don't know what else to say lol.

    I'm not saying the game is bad. I still love FF14. It's just a shame to see the current meta.

    After the SAM changes, whenever you see "Adjustments for X class(s)". It has instilled MASS worry within the community and Square really needs to acknowledge just how scared everyone is.

    And I believe a huge issue is because of the forced burst meta. It'll only impact classes in the future.

    My current main is RPR and they've stated it's "overtuned". Well, I can only assume in 7.0 - and with their current adjustment track record...RPR is in trouble. We saw it with GNB where it was fantastic in ShB but a chore to play in EW (third shell was a mistake)
    (46)

  2. #2
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Let's not forget that the devs had stated at one point before that they don't want to lock everything to a specific burst window meta as that would be, in their words, "boring". Kind of funny to start seeing changes go in the very directions they once said they didn't want to do because of a belief it would negatively impact the playerbase.
    (28)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    Let's not forget that the devs had stated at one point before that they don't want to lock everything to a specific burst window meta as that would be, in their words, "boring". Kind of funny to start seeing changes go in the very directions they once said they didn't want to do because of a belief it would negatively impact the playerbase.
    Eventually you're kinda forced down a path. They see a trend of certain jobs being excluded and the devs don't want that so they go out of their way to ensure everyone has a role. Its a double edged sword.
    (4)

  4. #4
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    Let's not forget that the devs had stated at one point before that they don't want to lock everything to a specific burst window meta as that would be, in their words, "boring". Kind of funny to start seeing changes go in the very directions they once said they didn't want to do because of a belief it would negatively impact the playerbase.
    well ^^ Yoshida also once said that Paladin will never be able to block Magic ^^
    (3)

  5. #5
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    as a Samurai Player, we got Ogi Namikiri as a 2 Minute Burst (and we will get a Single Target Ogi in 7.0 predictably) which imo okay.. what's not Okay is that they turned Ninja's Trick Attack into old Disembowel!
    (1)

  6. #6
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    it's a catch 22

    Having all jobs with the ability to synergize with each other is a good thing as this game has had a history of some jobs just being awful forever simply because their rotations didn't line up properly with the best job in the game (NIN)

    So fixing that issue caused more homogenization. personally, i don't mind it too much however the only way for them to meaningfully fix this without bringing back jobs having needlessly poor rotation timing is to give more jobs burst windows on 90 sec windows to where a comp could realistically benefit from this or dissolve the concept of burst alignment and tune fights in such a way that jobs aren't incentivized to stack buffs. removing buffs would fix this since nobody would care if the MNK and WAR are on 90sec windows but then people would complain that those synergies no longer exist which further leans into the issue with homogenization.

    tl;dr, i don't really think this is a problem and many jobs have burst on the same 60sec 2min window for years. RDM NIN and SAM all burst on a 2min window and they don't play anything alike
    (4)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  7. #7
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    it's a catch 22
    the best job in the game (NIN)
    Hmm didn't know that
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #8
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    burst

    i have leveled all the jobs and find they all have good points and bad ones so pick the ones you like and stay with them.
    (1)

  9. #9
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    RDM NIN and SAM all burst on a 2min window and they don't play anything alike
    the issue with SAM in burst rotation is that it suffers reaaaaaaaaaally disgusting skill drift and it didn't exist in shb. I felt SAM had one of the most smooth rotations but now its really yucky.
    (5)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I really don't think it's a '' mass worry '', few people even partake in content where it's even relevant and even fewer actually take advantage of the two minute burst window.

    That said I really miss having Jobs that were more utility based and I don't think that small minority that this is even relevant to should necessarily be driving Job design and balance.
    To some extent yes, in the sense that a Jobs potential obviously needs to be taken into consideration when balancing.
    But on a gameplay level I don't think it needs to revolve so much around it.

    It's a bit of a two-way street tho, on the one hand the devs are indulging players in it and on the other hand the players are creating the situation ourselves with the obsession with meta.
    The moment you have a 60s or 120s cd players are going to start figuring out how to min-max it and then revolve everything around it.
    Maybe I am totally wrong about how modern WoW works, but in WoW things like Bloodlust and WAR cd's for example had like a 30 min cd I think.
    Works better in a raid scenario that last longer with more bosses maybe but in FFXIV it wouldn't work.
    But I think that maybe dps cd's could be longer and not so perfectly fit and line up with everything at least especially raid-wide buffs.

    I actually think FFXIV is a bit too well-designed which might sound odd.
    But it's well-designed to a point where things perhaps feel a bit rigid and less free.
    I don't hate it or anything I still love the combat and I think the Jobs for the most part play very well.
    There are issues and yes ffs don't get ultra madge the removal of Kaiten was bad and I dislike it being removed too but SAM still plays very nice even if it did become worse with the removal of Kaiten.
    The overdramatization of everything gets a bit ridiculous at times.

    I do think the removal of Kaiten however sorta gets into the problem of rotations feeling rigid, with Kaiten you at least had something to keep track of that wasn't just your cd's.
    When that was removed it just became the Shinten spam button.
    I think we need more Kaiten and less Shinten spam or cd tracking.
    More dynamic things to do and keep track of, they don't need to be super difficult or anything it's not like it was hard to keep track of your Kenki but the thing is that it was something that wasn't just spamming a button on cd or revolved around a damage cd.
    I don't think that the latter is the only thing you should be thinking about all the time.

    Quote Originally Posted by Wayfinder3 View Post
    it's a catch 22

    Having all jobs with the ability to synergize with each other is a good thing as this game has had a history of some jobs just being awful forever simply because their rotations didn't line up properly with the best job in the game (NIN)

    So fixing that issue caused more homogenization. personally, i don't mind it too much however the only way for them to meaningfully fix this without bringing back jobs having needlessly poor rotation timing is to give more jobs burst windows on 90 sec windows to where a comp could realistically benefit from this or dissolve the concept of burst alignment and tune fights in such a way that jobs aren't incentivized to stack buffs. removing buffs would fix this since nobody would care if the MNK and WAR are on 90sec windows but then people would complain that those synergies no longer exist which further leans into the issue with homogenization.

    tl;dr, i don't really think this is a problem and many jobs have burst on the same 60sec 2min window for years. RDM NIN and SAM all burst on a 2min window and they don't play anything alike
    Yeah it's a bit strange to reference SHB because SHB had this going too.
    It's not anything new at all it has just escalated, but it's definitely not new.

    SAM for example was still revolved around lining up Tsubame-gaeshi every 60s, and you only had one stack of it too so it was even more important.
    Same with MNK and NIN you still had you dmg cd's your rotation revolved around.

    Edit: Oh stuff like Tornado Kick rotation for MNK tho, I miss that.
    MNK has had a history of some cursed but fun stuff lol.
    Still tho so long as damage cd's exist and they're on a relatively low cd things will continue revolving around them.
    (7)
    Last edited by Kolsykol; 07-12-2022 at 01:19 PM.

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