Quote Originally Posted by Caimie_Tsukino View Post
Are leves items easier to make than collectables these days? I always merely relied on previous expansion's endgame BiS set to go through all 10 level of a new expansion, and I didn't recall encountering anything difficult along the way of leveling. I just quickly wrote up some macros and autocraft everything.
They are the same difficulty, so if your rocking BIS gear from the last expansion you can probably still get to 90 running macros without any new gear or trouble, but if your a new crafter or leveling an alt gear is a real issue for macro crafting in a new patch. In that case you need to manually craft, and Leves will give double the XP generally of an equivalent max collectability collectable.

Quote Originally Posted by Caimie_Tsukino View Post
I also tend to tell people not to rush to the endgame (unless you are at the beginning of an expansion or a patch)....
It heavily depends on what your doing. At the end of the day though its way more about how many items you can push rather than the individual profit margin. It doesn't matter if there is a niche item that has a 500k profit margin at level 40-whatever compared to end game items that have a profit margin of say... 30k if it sells once a week while you can sell 10 a day of the end game item, unless your unable to leverage the capital to trade at market capacity of course, or want to passively trade. And of course bankrupting yourself to level is not a good idea, I agree, but at the same time it is really a question of if getting the change you get from collectables is worth your time or not. If you can double the rate at which you level all your classes you could skip gear tiers much more easily and get to making the stuff you want.

Quote Originally Posted by Caimie_Tsukino View Post
I think it will work really well for someone who is familiar with the whole crafting and market game. When you get into factory mode to craft at lv 90, spiritbonding can be a much more effective way to earn materia than collectables. But not everyone is hardworking. I am one of the lazy ones, and I rarely go all out to massively craft things at level 90 for gil.
It is more about being cognizant of your goals. A lot of crafters prioritize 'saving money' rather than 'earning money.' Collectables can very much be worth it but there is a good place for mass levequests too (most experienced crafters probably should be using them to level when the expansion hits, for example, and levekits sent to an alt or player your helping are the best way to level them) that would make a QOL turn in feature very appreciated.