Quote Originally Posted by remiff View Post
Adjustments they could easily make for 7.0.

-Split pheonix/bahamut on a different button
and let the players choose the summon they want depending on the situation,
Bahamut Very High DPS/High risk with 1.5s cast return, Pheonix Medium DPS/ High mobility/Healing/1 free rez spells ''delete the regular ressurection''.
Similar to the pvp system for the player choice + add Megaflare to Demi-Bahamut
-Split Crimson cyclone in a diffèrent Button into a II stack maximum spell + 1 permanent stack when ifrit is summoned,
Give two stacks of crimson strike when ifrit is summoned, and make it a range spell like the pvp system.
'' the other ifrit spells keep a consistent cast.''
- Garuda '' no change ''
- Titan'' no change ''
- Ruin IV Max II stack no timelimit guaranteed after using a crimson cyclone ''risk taking = reward''
make ruin iv more powerful.
- Put a new resource management system and rework and rename Fester, delete energy siphon/drain.
'' Carbuncle accumulate ether for the summoner and gives it 1 stack every 15s, max IV,
Use painflare consume I stack, Use the new Fester '' rename/rework'' consume II stack,
when the 4 stacks are consumed unlocks 1 extremely powerful spell 'elemental surge'.
These are all good solutions, especially the proposed handling of Phoenix and Bahamut.