There's a way to had some depth in the current SMN.
- Shorten the cooldown of bahamut and phoenix so that you can just throw 2 gems summoning between them. This way we have to make choices
- Enhance the specificity of the gem summonings skills
There's a way to had some depth in the current SMN.
- Shorten the cooldown of bahamut and phoenix so that you can just throw 2 gems summoning between them. This way we have to make choices
- Enhance the specificity of the gem summonings skills

I dont really agree because the smn will not be synchronized to the buff window of the party.
I would add another 2/3 elementals to actually give the smn a choice as to which one is best to use. Each elemental will bring advantages and disadvantages and it will be at the discretion of the smn which elemental to summon in order to best deal with the game mechanics
I would make phoenix's unique abilities (hot and heal) castable when the smn actually finds them useful.
I would add ogcds to make the burst phases even more hectic. Currently with 4 festers per burst you have to have a minimum of timing, adding more ogcds will increase the difficulty because it will force the smn to decide whether to make waivers, choose which ogcds to pull, and to always stay focused to cast them at the right time and not lose timing and uptime because of wrong weaving.
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