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  1. #11
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DrWho2010 View Post
    if you "revert" it what do you do for level 81-90 skills?
    Basically what they did with new SMN without removing everything and reworking some skills?

    - combine "Summon X" with Enkindle ( No need to have a separate button for Summon Bahamut/Phoenix and their Enkindle)
    - upgrade Egis to the Summons full forms ( As it happens now with the difference being they stay in the field to execute the SMN commands for a certain period of time)
    - make these summons not having auto-attacks to avoid AI problems when they execute Egi-assaults (which would need to change name because they'll be the summons abilities now)
    - upgrade Ruin III, Ruin II, Ruin IV and Outburst (AoE spell) to elemental variations depending on which summon is out ( Basic SMN spells that are inially unaspected but get the elemental attribute of the current summoned Egi/Primal)
    - Elemental Ruin IV still can only be used based on how you spend summon abilities. Upgrades from from Ruin II during fights like before.
    - 30 seconds Energy Drain to give two charges of Fester. Delete Energy Syphoon and give ED fall off damage.
    - Fester changes depending on which summon is out
    - Every time you summon a primal you get a stack of Aetherflow that unlocks Tri-disaster with at least one stack available. Each stack of Aetherflow increases Tri-disaster potency by a certain amount. Aetherflow gauge will be able to hold a maximum of 3 stacks.
    - Ruin IV changes to Astral Impulse during Bahamut with damage bonus if stacks from elemental phases remains. Outburst changes to Astral Flare during Bahamut. (A standalone Bahamut would've worked great as band-aid measure in ShB because of the loss of Further Ruin stacks due to pet AI problems. This issue is now gone with summons not auto-attacking and SMN needs some form of build up so Demi phases be the culmination to SMN's rotation. Right now it's just on 60 seconds timer completely unrelated to what we do before.)
    - After Bamahut phase ends it unlocks Phoenix phase and then reset the cycle. Ruin IV changes to Fountain of Fire and Outburst changes to Brand of Purgatory during Phoenix.
    - Delete Carbuncle (pet). (Make Carbuncles be the Arcanist's summons. Then they get upgraded to G, I, T Egis when the job changes to SMN at LV30+)
    (7)
    Last edited by Dahlinea; 07-13-2022 at 02:07 PM. Reason: corrections

  2. #12
    Player
    KingLucky's Avatar
    Join Date
    Jul 2022
    Location
    Gridania
    Posts
    2
    Character
    King Lucky
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I don't like these kind of posts just because I think of what the SMN rework could have been and I get sad with what we got (a simplified ranged dps with no room for personal improvement)
    (12)

  3. #13
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by tearagion View Post
    Any productive effort put into the job at all would be nice. As it is now it's the lowest effort piece of garbage they've ever slapped together. The actual worst case scenario of a rework.
    You could not be more wrong. While SMN may be overly simplified at present. There was a job rework in Stormblood that actually broke a job so badly most of the playerbase avoided it like the plague for the entire expansion.

    On the summoner side of things. Going back is not the answer. It’s easy to look back with rose tinted glasses but summoner was pretty despised last expac and needed a rework. As others have said the idea they are going with is great. It’s an actual summoner. The execution… admittedly could be more fleshed out. It’s too streamlined at this point and needs something more.

    So rather than ask for a rollback (which again as has been said before will never happen.) maybe think of new ways to build on what they have made and focus your energies there. May have better chances of getting your wish. (Still not great chances but better than asking for a rollback)
    (8)

  4. #14
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I just don’t understand why we don’t have Shiva, Ramuh and Leviathan? This baffles me honestly. The current summoner we have feels very unfinished. It’s like they wanted to do more but ran out of time on the job and had to move to the next job to meet the deadlines.

    I’m so tired of the same 3 summons not counting Demi’s we’ve had since ARR. I understand the lore but they changed Astros card lore so they can definitely change summoners lore to give us more primals.

    Are they seriously going to make us wait all the way until 7.0 just to give us a trait at level 100 that will give us the rest of the elemental primals?
    (3)

  5. #15
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Darkpaw View Post
    You could not be more wrong. While SMN may be overly simplified at present. There was a job rework in Stormblood that actually broke a job so badly most of the playerbase avoided it like the plague for the entire expansion.

    On the summoner side of things. Going back is not the answer. It’s easy to look back with rose tinted glasses but summoner was pretty despised last expac and needed a rework. As others have said the idea they are going with is great. It’s an actual summoner. The execution… admittedly could be more fleshed out. It’s too streamlined at this point and needs something more.

    So rather than ask for a rollback (which again as has been said before will never happen.) maybe think of new ways to build on what they have made and focus your energies there. May have better chances of getting your wish. (Still not great chances but better than asking for a rollback)
    I didn't say it was the worst rework (though I think that could be debated easily), or the most poorly balanced rework. I said it was the lowest effort rework.
    (7)

  6. #16
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    "Lowest Effort" ... fascinating.
    (2)

  7. #17
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by SweetPete View Post
    I just don’t understand why we don’t have Shiva, Ramuh and Leviathan? This baffles me honestly.

    .............

    Are they seriously going to make us wait all the way until 7.0 just to give us a trait at level 100 that will give us the rest of the elemental primals?

    Although having more primals are nice, adding more primals like Shiva, Ramuh and Leviathan does not add any depth to the job, you will just be using rite, catastrophe and astral flow of different elements.
    (3)

  8. #18
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Darkpaw View Post
    So rather than ask for a rollback (which again as has been said before will never happen.) maybe think of new ways to build on what they have made and focus your energies there. May have better chances of getting your wish. (Still not great chances but better than asking for a rollback)
    I’m not asking for a permanent rollback, just one while they decide which direction they want to take summoner. If goring blade, the magic and oGCDs were removed from paladin leaving only a simplified royal authority/atonement combo I’d be asking for the same. That this has been done to a DPS is beyond the pale.

    Edit: your thing says machinist- imagine if all you had was barrel stabiliser tacked onto drill and the hypercharge buttons.
    (0)
    Last edited by fulminating; 07-13-2022 at 02:23 PM. Reason: Another example

  9. #19
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by fulminating View Post
    People who like the rework dislike that it doesn't go far enough - no leviathan, shiva nor ramuh -
    Do SMN rly need even more summons tho?
    I definitely think there is such a thing as too much, SMN already has five which is quite a lot ( six if you count Carbuncle ).
    I think the issue is moreso that the rotations in them aren't that engaging and I also think that they don't last long enough it feels like you're speedrunning the summons.
    I'd honestly rather have less summons but more engaging and longer lasting ones, or at least have some choice involved.

    Some summons could be AoE related, others Single-Target and others utility.
    Then again people hyperfocus on damage I think the risk is that the utility summon will become irrelevant.
    But still, I dunno about even more summons.

    I mean we enter territory here of favoritism I think, people are basically upset that their favorite Primal isn't a summon.
    I think that will always be the case tho but you'll end up with people requesting them.
    I don't think it's necessarily good for the Job tho especially not if one wants more engaging rotations, I think the amount of summons may even be one of the reason why it was simplified so much.
    When your hotbars change so much and so frequently I don't think they want to overwhelm people so they kept it simple.

    I'd like stuff like dots in Phoenix for example and maybe combo spells leading up to Akh Morn or something.
    Just take the existing summons and make them more interesting and imo at least make it feel less like you're speedrunning and rushing through summons.
    (3)

  10. #20
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kolsykol View Post
    Do SMN rly need even more summons tho?
    Certainly.

    And that's exactly what we were "promised" back when they announced the Egi glamour system, which would've allowed us to change the summons we currently had with the ones we were missing (even if it was "cosmetic").

    Just a shame they never expanded upon it since its original release...which (by the way) we're looooong overdue.
    Like SEVEN (EIGHT?) YEARS OVERDUE, in fact.
    (3)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

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