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  1. #1
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    if you "revert" it what do you do for level 81-90 skills? they had said before that they felt they had hit the skill wall ceiling and couldn't add to it anymore at that point. hence the rework.
    (5)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by DrWho2010 View Post
    if you "revert" it what do you do for level 81-90 skills? they had said before that they felt they had hit the skill wall ceiling and couldn't add to it anymore at that point. hence the rework.
    Nothing from 81-90 is preferable to nothing from 26-90
    (19)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by fulminating View Post
    Nothing from 81-90 is preferable to nothing from 26-90
    :rolls eyes:
    (6)

  4. #4
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DrWho2010 View Post
    if you "revert" it what do you do for level 81-90 skills?
    Basically what they did with new SMN without removing everything and reworking some skills?

    - combine "Summon X" with Enkindle ( No need to have a separate button for Summon Bahamut/Phoenix and their Enkindle)
    - upgrade Egis to the Summons full forms ( As it happens now with the difference being they stay in the field to execute the SMN commands for a certain period of time)
    - make these summons not having auto-attacks to avoid AI problems when they execute Egi-assaults (which would need to change name because they'll be the summons abilities now)
    - upgrade Ruin III, Ruin II, Ruin IV and Outburst (AoE spell) to elemental variations depending on which summon is out ( Basic SMN spells that are inially unaspected but get the elemental attribute of the current summoned Egi/Primal)
    - Elemental Ruin IV still can only be used based on how you spend summon abilities. Upgrades from from Ruin II during fights like before.
    - 30 seconds Energy Drain to give two charges of Fester. Delete Energy Syphoon and give ED fall off damage.
    - Fester changes depending on which summon is out
    - Every time you summon a primal you get a stack of Aetherflow that unlocks Tri-disaster with at least one stack available. Each stack of Aetherflow increases Tri-disaster potency by a certain amount. Aetherflow gauge will be able to hold a maximum of 3 stacks.
    - Ruin IV changes to Astral Impulse during Bahamut with damage bonus if stacks from elemental phases remains. Outburst changes to Astral Flare during Bahamut. (A standalone Bahamut would've worked great as band-aid measure in ShB because of the loss of Further Ruin stacks due to pet AI problems. This issue is now gone with summons not auto-attacking and SMN needs some form of build up so Demi phases be the culmination to SMN's rotation. Right now it's just on 60 seconds timer completely unrelated to what we do before.)
    - After Bamahut phase ends it unlocks Phoenix phase and then reset the cycle. Ruin IV changes to Fountain of Fire and Outburst changes to Brand of Purgatory during Phoenix.
    - Delete Carbuncle (pet). (Make Carbuncles be the Arcanist's summons. Then they get upgraded to G, I, T Egis when the job changes to SMN at LV30+)
    (7)
    Last edited by Dahlinea; 07-13-2022 at 02:07 PM. Reason: corrections

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