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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I've played SMN since SB with various levels of effectiveness, and I like it now better than what it was. I think the issue is that it looks like they made it as a "base" or "foundation" at 90 so they can add to it, but that makes it feel like having a Job at 50 and not having the additions yet. Plus side means they're forward thinking and giving themselves a plan to grow it over time, but downside means it feels incomplete right now.

    ...but it was an absolute mess before. As someone else here said, it had lots of things that work individually, but were a total mess together. And that's also why the Devs said they really couldn't figure out how to expand on it without breaking it, since it was already held together with duct tape and happy thoughts; it was a fluke it was even playable in that form, honestly.

    Quote Originally Posted by SweetPete View Post
    I just don’t understand why we don’t have Shiva, Ramuh and Leviathan? This baffles me honestly. The current summoner we have feels very unfinished. It’s like they wanted to do more but ran out of time on the job and had to move to the next job to meet the deadlines.
    I COULD be wrong, but if I had to guess, it's as you say that they designed it this way specifically so they could add to it. I could see them giving us three more summons in 7.0, then in 8.0, we get a new Demi (possibly with 3 summons). So your rotation would be something like Bahamut, Titan/Ifrit/Garuda, Phoenix, Leviathan/Ramuh/Shiva, Alexander, Ravana/Bismark/Odin [Knights of the Round seems like it wouldn't be a Jolly Rancher gem summon, lol)

    And for people wondering how many ways they can employ those two buttons, I'm just thinking of the BLU Ravana spell (that little 4 hit cleave thing where you have Ravana's wings and strike with two swords)

    ...but this IS a total guess on my part. I just am looking at the design and seeing that being the most likely direction they'd go based on this foundation.

    .

    EDIT: Oh, almost forgot:

    To the OP: It's HIGHLY unlikely they'd revert it.

    1) It would be an admission they made a horrible mistake, which they PROBABLY don't want to do.

    2) It would have nothing from 81-90, which does matter, but they'd also be reverting the entire leveling process rework.

    3) It would wreak absolute havoc with current damage numbers and Job balance (who would play old SMN when it does slightly higher than MCH levels of damage like new SMN?), and require them to re-balance everything, but only for 8-16 months; lots of effort for little gain.

    4) A temporary reversion would mean people would have to learn this new-old SMN only for THAT to be ripped away from them when they change it again in 8-16 months.

    5) It would make people that like old SMN even madder when it's ripped away from them a SECOND time with 6.5 or 7.0 (whenever they converted it to whatever the new new thing would be)

    6) It would alienate all the people that like the new SMN, and it would only make the old SMN fans happy until the 6.5/7.0 rework.

    I'm just seeing a lot of downsides here and no real gain.
    (5)
    Last edited by Renathras; 07-13-2022 at 03:24 PM. Reason: Forgot the EDIT, marked

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