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  1. #1
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90

    PvP only has one tactic

    The tactic is to simply find or create the weakest link and gang-up on them with your best effort to keep them stunned long enough to weaken them or score a kill. The first team to widdle down the other side wins or gets the upper hand if the losing team manages to widdle down the winning team to topple and become the next winning team.

    It's the case in both CC and FL. Do your best to bully a single person before bullying the next. The first team to manage and keep at it wins.

    This is making PvP boring because it repeats and why people find it frustrating to enjoy.

    (10)

  2. #2
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,111
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I am pretty sure that is not the tactic that gives me over 50% winning rate as solo Q in past 8 years at Frontline.
    (0)

  3. #3
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Divinemights View Post
    I am pretty sure that is not the tactic that gives me over 50% winning rate as solo Q in past 8 years at Frontline.
    Ok. Is there another tactic you can tell me about?
    (0)

  4. #4
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    It's pretty much constant stun locks until death. Purify does nothing. Crowd control needs a major balance pass.
    (2)

  5. #5
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    You have just described every form of competitive PVP in every MMO of this stripe that has ever existed, as well as most MOBAs and a few other game types on top of that.

    Like.. yeah? Team-based PVP is about creating openings and then leveraging momentum? Of course it is?
    (4)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Congrats for figuring out "How to PVP anywhere 101".

    The trick to it is how you end up doing it if even the weakest link is made of titanium.
    (2)

  7. #7
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Dont even have to go that far. Just summon a bunch of bahamuts and win
    (3)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lustre View Post
    Dont even have to go that far. Just summon a bunch of bahamuts and win
    In frontlines I suppose so, but you'd be hardpressed to find multiple Bahamuts let alone the downtime between fights to freely charge ONE in CC.
    (1)

  9. #9
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,119
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    My simple gold/plat strat is to split the enemy team, so that you create a 4vs3 situation for your remaining team.

    You are really fast on these boost pats even with your shield up.

    That's also why I dislike the wind map.
    (0)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Curisu View Post
    My simple gold/plat strat is to split the enemy team, so that you create a 4vs3 situation for your remaining team.

    You are really fast on these boost pats even with your shield up.

    That's also why I dislike the wind map.
    Wind map has so many issues I could and should dedicate a full thread about it...
    (0)

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