Summoner to me was a mistake to even be used as a FFXIV job, because it created this impossible expectation that the job would actually summon ALL of the summon creatures from the whole series of Final Fantasy games.
Summoner to me was a mistake to even be used as a FFXIV job, because it created this impossible expectation that the job would actually summon ALL of the summon creatures from the whole series of Final Fantasy games.
Journey to all fish: 1383/1729 (348 remaining) [79%]
Hm...not really?
Even back in FF11, the SMN job couldn't summon every single avatar there was (missing Phoenix and Bahamut). And it had a wider selection to choose from anyways.
Hell, there were even some creatures in FF11 that used to be summons in past games, but weren't introduced/implemented as avatars (see: Bismarck). Thus, couldn't be summoned.
Which is similar to what happened with FF14 as well (see: Kujata, Siren, Diabolos, etc.).
Also, expecting a mainline FF game to feature every single summon from previous entries is just insane.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
Doesnt matter how many summons the force into the rotation, until you're doing more than pressing one button 90% of the time it wont be fun to play
For me id like the following:
Leviathan, Ramuh
Ravana, Goddess, Zurvan, Sephirot, thordan
Susano, Tsukiyomi, Shinryu
Lightwardens mainly innocence
Anima, Magus
Zodiark
the ones i dont want are
Moogle (I hate them in this game)
Shiva - I kinda feel that without iceheart, it wouldnt really be shiva and therefore im a bit mixed on it as a summon
Bismark - Its a big whale and i honestly dont see what it would add that others wouldn't
Four lords - they weren't summons so cant really be added
Hydealyn - Unlike zodiark, Hydealyn was Venat and she had soul death. So im not sure if it would be wierd to summon her. Its not a reason Not to include her though,
Alexander - As much as a love the big dude, i just dont see how it could work as a summon.
Yeah, the primal attacks are where I got the idea for the shared timers. I thought about new gems for phoenix phase, but people complain that it's too "on rails" as it is. Presenting another layer of choice felt like a good way to go. I'm also a fan of the FFXI summoner and how those functioned. Summon > execute attack / buff > swap out. Since that's the direction they went for 6.0, I was hoping they could now add to that.
I think anything that required a living vessel is likely to be off-limits. Lightwardens aren't even proper primals. If anything, they're closer to the blasphemies.
I made my choices based on what would be easier for them to implement. The assets and animations exist for them to just pop in and out, like our initial 3.
Last edited by Deveryn; 07-12-2022 at 02:52 AM.
I'd legit delete my SMN if I it had a moogle summon. FFIX is the only main line title where I find them okay. XIV's moogles are the absolute worst, the little flying rats. haha
That being said, I wish we had more summons.![]()
Oh boy, let's address these point by point:
The Lightwardens (including Innocence) were sin eaters, not primals.
Thus, they're completely incompatible with the Allagan discipline, which is primal-focused.
Besides, "summoning" sin eaters would be similar to "summoning" voidsent (completely different skill-set).
Good King Moggle Mog XII was a primal.
So aside from personal preference (thus, subjective), he could have an Egi made out of.
The same argument could be made about Phoenix and Louisoix, yet here we are.
As opposed to Ravana (being Fire + Earth), you mean?
Having a Wind + Water summon could be interesting.
Well duh.
The Four Lords were powerful auspices, not primals.
Zodiark was Elidibus before being separated from Him, so that's moot.
Also, it's a similar argument to us being able to use Phoenix as a Trance.
Alexander could definitely work as a Trance -> Demi-summon.
Counterpoint: Firebird Trance -> Demi-Phoenix.
Remember that Allagan Summoners don't summon actual primals (like, at all), but rather, either create lesser constructs based on them, or use their (left-over) essences directly unto themselves.
Last edited by Exodus-E; 07-12-2022 at 03:04 AM.
If Summoner felt more like an actual caster I'd be all for it.
I really do feel like the Summoner should have learned two signature spells from each primal, and gained an OGCD ability for each primal that summoned a copy of them that did big damage that then replaces Carbuncle as your current summon and it follows you around granting you access to the aforementioned 2 signature spells, one of which is an AOE and the other a Single target. This would replace say your Arcanist Single and AOE target spells, all the additional freed-up buttons would be other OGCD that calls a different primal. So now you're asking then what's the point of using other primals? Duration, once you call a primal it has a 60-second duration. in that 60-second window, you can use its OGCD big damage attack every 25 seconds. It's recast time (to summon that primal) however would be like 2 minutes. What'd be different about each primals attack and your signature spells? I think it'd be fun if the area and shapes of the attacks varied from primal to primal to add a level of complexity to the job. Like maybe Shiva fires 3 ice spikes in a 3 way forward cone, and your AOE spell self-centered AOE ice quake? whereas Ifrit is an ever-expanding donut of fire AOE, and your AOE becomes a Fire breath weapon cone, and creative shapes/mechanics for each primal going forward.
All a primal is, is a construct of aether, the light wardens, Sin Eaters are a corrupted mass of living aether with a polarity aligned too far with light (static) there is no convention to say that they cannot be. Based on the lore, the only requirement is to be "bathed" in the aether of the primal. by this logic the WOL should be able to resummon the Lightwardens.
Blasphemies on the other hand are different, though im not sure if it is ever stated why, only that the soul and perhaps the lving aether is completely estinguished. This is why i didnt add them to my original list.
- I think you need to learn not to act like a child and be rude. the "well duh" statement was not neccesary. Grow up.
While it is true elidibus was part of zodiark, he was separated but left behind the shell of the summon and the aether it was comprised of, which returned to the aetherial sea once he was defeated. Hydealyn conversely, burned through her aether, and her soul and had soul death after her defeat. If any aether was left after the events of MSQ it is unclear but likely it would have been completely dispersed. (Bahamut and Firebird summons work by drawing the aether from the envirnment to power their summons, not sure if this is possible with hydealyn hence why she was not included.
The reason i say Alexander wouldnt work as a summon, is that i dont see how any implementation would actually work with the abilities he had. Alexander used time and while we could get him to do some holy blasts that would just feel like a reskinned akhn morn. They could make his affects speed up or slow down enemy / player, but as a full stop would be out of the question, i honestly cant see it being implemented well. It is of course a "personal opinion" but here we are.
Also IMO the only reason we have firebird trance at all is that its aethr was scattered all over Eorzea after it defeated Bahamut, everyone there was affected by it. In that sense, like bahamut, it is a rather, unique occurence.
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