Quote Originally Posted by Absurdity View Post
How about just no? We already have problems with potency creep, to the point where Samurai now has to deal with atrocious auto crits because Oga Namikiri/Kaeshi Namikiri had too much crit variance for a 2 minute cooldown.

I don't even want to think about the guaranteed dumpster fire when you have an ability that you can only use once per fight and you don't get the maximum damage possible out of it.
It wasn't Ogi Namikiri that made them change it, it was Midare Setsugekka. The reasoning they gave was crits were causing a massive damage fluctuation. So, the question is, why? Looking at the potency of Midare Setsugekka (before the chance) you can see it has a much higher potency than every other weaponskill Samurai had that was also in frequent use (ie. their GCD combos). Infact, I worked it out to be ~2.5 times stronger. This alone is not the issue however, the issue comes from how frequently the attack is used, which was ~3 times a minute. With an attack being so much stronger than the average AND being used frequently, it is going to be the leading cause of damage variation based on whether someone got lucky with a crit/DH or not.

If the issue is with the crits, if you force the attack to always crit, you can take that damage variance out, keep it high powered and only have the much weaker DH get involved with the damage fluctuations. The reason Ogi Namikiri was changed is likely not because it was a factor in the massive crit variance, it was likely a by product of making Midare auto crit. Having the strongest skill sometimes not do more damage than the second strongest, auto crit, probably just felt bad, so they made it also auto crit so that it would consistently be stronger.