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Thread: Green Mage Idea

  1. #1
    Player
    Natt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Natt Schatten
    World
    Spriggan
    Main Class
    Red Mage Lv 100

    Green Mage Idea

    Hello everyone! I was thinking about the possibility of a Green Mage job. So I kinda put this together. What do y’all Think?

    Green Mage
    DoT/HoT/MoT/DPS (morph)
    Two Handed Hammer
    (A mage that uses the power of nature. A shaman that chanel’s the spits of nature to aid self and comrades and inflict damage onto foes. The player morph into the spirits of animals for a short second or call them applying their abilities onto self or chosen player and dealing damage onto foes.)
    Beast Gauge fills up with combos
    Soul Gauge fills up with time, 3 stacks each (aquatic, terrestrial, aerial)

    Combo Abilities/Weapon Skills/Magic Skills
    Rhino Charge, Elephant Stomp, Hippopotamus Crush (Melee single target combo) “weapon skill”
    Fog Nails, Dust, Macroburst - (Magical Single Target Combo) “magic skill costing magic points”
    Shark Bite, Stingray Pierce, Octopus Bite (Magical AoE combo) “magic skill costing magic points”
    Spirit of the Cheetah (speed movement/dash forward dealing damage)
    Spirit of the Monkey (spring backwards dealing damage)

    Beast Gauge Abilities
    Bane (Spread DoT to nearby enemies {target})
    Dreamy (Spread HoT, MoT and Shields and clone the ability with one more stack [self only] to nearby players {AoE around self})
    Fester (Buster ability fastening the process of DoT, HoT and/or MoT “self only”)

    Magic Points Abilities
    Miasma (DoT) cast time
    Pestilence (Damage over Time) no cast time
    Perpetuation Bloom - resets the time of Miasma and Pestilence and keeping the status without having to cast the spells again

    Aquatic Souls (reptiles) (gauge symbol are scales)
    Spirit of the Snake (raise magical attack)
    Spirit of the Alligator (magical shield)
    Spirit of the Sea Wasp (Stinging water damage)
    Spirit of the Eal (electric damage)

    Terrestrial Souls (gauge symbol are fangs)
    Spirit of the Wolf (raise physical attack)
    Spirit of the Bear (physical shield)
    Spirit of the Orchid Mantis - Bubble (transfer HP to a player)
    Spirit of the Golden Tortoise Beetle (earth damage causes buffs to have the opposite effect on enemies)

    Aerial Souls (gauge symbol are feathers)
    Spirit of the Bat (Mana over Time self only)
    Spirit of the Colibri (Healing over Time self Only)
    Spirit of the Peacock (resurrection no cooldown cast time, long recast time cooldown)
    Spirit of the Ibis - Syphon (transfer MP to a player)
    Spirit of the Owel (Wind Damage and Slows Enemy)

    Blossoms (the green mage makes certain flowers blossom out of the ground that gives status effect)
    Bleeding Heart - puts an AoE of DoT and applies slow on enemies on the designated location
    Iris - puts an AoE of MoT and applies haste on the designated location
    Yarrow - puts an AoE of HoT for players and applies paralyze on enemies on the designated location

    Limit Break
    Wrath of the Spirits (call all the spirits at once to deal a good amount of damage to its foes)
    (1)

  2. #2
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    green mage

    i would just like them to work on the blue one we now have.
    (3)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Blue is pretty much set as it is. At this point, there might be a couple flavor spells added on a cap raise, but we pretty much cover every possible skill.

    This green concept is interesting.

    I don't know that they'd do the morphing thing. The alternative sounds like summoner. What if it dropped totems instead
    HP / MP transfers are kinda moot.
    There's discussion of DoT limits which has me thinking there are too many here.
    The status effects like paralyze and slow mean healers can get a break in dungeons, but then it's a wasted slot in a boss encounter.
    (1)

  4. #4
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    My main criticism here is that this job isn't cohesive, which may not be a concern since it's just an idea. It's very much a mish-mash of overly niche and random effects with slight differences to fill in the space yet not enough difference to justify their existence - like the physical and magical shields. And that is a lot of different spirits.

    As just an idea it's cool. I like me some dots. Utility doesn't have much of a place in FFXIV unfortunately, I wish it did. What role is this supposed to be?
    (4)

  5. 08-14-2022 08:44 PM

  6. #5
    Player
    Natt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Natt Schatten
    World
    Spriggan
    Main Class
    Red Mage Lv 100
    Yes George. That would be great as well. I would really love to see improvements to the job. I really enjoy BLU, just find it sad that it is so limited.
    (0)

  7. #6
    Player
    Natt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Natt Schatten
    World
    Spriggan
    Main Class
    Red Mage Lv 100
    Yes Deveryn, I agree with you. When I was thinking about this job I kinda thought of job concepts like the Druid from WoW and FFTA2 Morpher. And being Green Mages are only supporters in the Tactics series I thought it would be right to distance this version from that of tactics being it would be pretty useless, correct me if I am wrong, in the game. But the idea of Totems is also cool. And yes, even though I kinda tried to stay away from Summoning and Pets, the jobs share some similarities. Thanks for you reply. =)
    (1)

  8. 08-14-2022 08:58 PM

  9. #7
    Player
    Natt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Natt Schatten
    World
    Spriggan
    Main Class
    Red Mage Lv 100
    Hello Tulzscha. =) Thanks for your critic. And you are right when you say it is very much a mish-mash. ^^ I did get inspired by some other type of jobs as I replied to Deveryn. =) The spirits could be toned down. I myself thought it was way to many but still wanted to post it as I wrote it. Thanks again.
    Yes it is just an Idea. I didn't do any kind of math to see if the abilities would even work together. I don't think I would be able to do it even. When I wrote it I first thought of a Tank or a DPS. But as I posted it to the Lodestone Forum, it was supposed to be a DPS with utilities. lol
    (0)