Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 32

Hybrid View

  1. #1
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I find myself using Ruin 3 as filler to hold my bahamut phase (or Pheonix phase, if paired with another smn) til SL is off CD whenever I'm savage progging
    It's removal would mean that they'd have to either rework how Bahamut/Pheonix works (right now it's tied to SpS which means that high SpS builds will invariably lead to you drifting phases over the course of a fight, heck after 2 rotation passes my phase is beginning to misalign and I need at least 2 ruin 3 fillers in order to keep things aligned) *OR* rework how SL works (tie it to SpS?... which would be kind of weird for an oGCD and end up with SL misaligning with other buffs.)

    It's a really good buffer and to remove it would end up requiring a rework of other stuff, otherwise there'd just be a huge misalignment.
    (1)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #2
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    I see where OP is coming from and I agree. To those who say "there's nothing more to simplify", yes there is.
    Not only can we merge gemshine/brilliance with ruin iii/tridisaster, but we can also merge energy drain/energy siphon with ruin iv.
    Note that energy drain/fester and energy siphon/painflare are literally the same skills but 1 target or 2+ so there's very little point to actually separate them.

    SMN is such a shallow job that they have to make up buttons to barely fill up 1 XHB. It's a literal button bloat.
    (3)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SamSmoot View Post
    Except for Ruin III, the opposite phase's buttons are dead half the time (Gemshine and Precious Brilliance are dead in trances, and Tri-Disaster is dead during summons. Ruin III is active during summon, but there's little reason to use it then.
    Other than "Herp derp, SMN is already too simple!", is there any reason for Ruin 1/2/3 and Outburst/Tri-Disaster not to just be Gemshine and Precious Brilliance's base form? Like, you're never going to cast Ruin 3 if Titan, Garuda, or Ifrit are out. It's a DPS loss in all cases, and in Titan and Garuda, a mobility loss as well. The low levels are even just <Color> Ruin anyway. And the same argument holds for Outburst. Even moreso than this, in Trances, Ruin 1/2/3 and Outburst/Tri-Disaster DO convert to the spam attack of Bahamut/Phoenix phases anyway, during which Gemshine/Precious Brilliance, as you note, do absolutely nothing instead.

    It'd make far more sense to just make the base form of the Gemshine button Ruin.

    I think that's what you're saying here, and if so, I completely agree.

    Not because I think SMN needs to be simplier, but because I think it's honestly just logical to do that.

    EDIT:

    Quote Originally Posted by TakumiHarada View Post
    I see where OP is coming from and I agree. To those who say "there's nothing more to simplify", yes there is.
    Not only can we merge gemshine/brilliance with ruin iii/tridisaster, but we can also merge energy drain/energy siphon with ruin iv.
    Note that energy drain/fester and energy siphon/painflare are literally the same skills but 1 target or 2+ so there's very little point to actually separate them.

    SMN is such a shallow job that they have to make up buttons to barely fill up 1 XHB. It's a literal button bloat.
    The odd thing about this to me is they just made Ruin 4 AOE to begin with, so that you don't have a "single target vs AOE target" version of it. But they did for the others. And honestly, Aetherflow is the one mechanic I really DID hope they'd drop from SMN. It make some sense for SCH, but SMN has long since stopped using the mechanic, so it seems just weird to still have it instead of just having some oGCDs with charges instead. If we had Ruin 4 as a 60 sec CD button and Energy Drain/Fester as a single oGCD button with 3 charges and a 20 sec refresh, it would achieve the same result without the weird "we have it just to have it" 2 charge Aetherflow thing. It would need to share this with the AOE version, but other Jobs already do this, like WAR with Upheaval/Orogeny, and I think BRD has a single target/AOE target oGCD that share a CD, too. Bloodletter/Rain of Death, maybe?

    I'm not saying just make everything AOE (like Ruin 4), but I feel like having two 3 charge buttons (Fester and Painflare) and dumping the Aetherflow mechanic entirely would just make more sense. Instead of pushing the one button to generate a Ruin 4 and then burning the two stacks, you could pool 3 stacks to use during 1 minute burst and Ruin 4 would be a 60 sec CD you'd use that way instead.

    That is, this isn't about "make it even easier", as the Aetherflow charges don't add ANY complexity over just having a three charge button, and a three charge button would actually be more complex since you'd have options to either pool 3 charges or burn 1/2 for things like bosses going untargetable - this would actually be a higher skill ceiling than what we have now, if only slightly so - and more about "why the hell does SMN even still HAVE an Aetherflow gauge?" Decoupling it from Ruin 4 could make that "easier", but right now, you just use it on CD anyway, so that's not really a change, and it would punish people for sitting on Ruin 4 instead of keeping the CD rolling, so that would, again, actually be a higher skill ceiling as well.
    (2)
    Last edited by Renathras; 07-15-2022 at 11:15 AM. Reason: Marked with EDIT

  4. #4
    Player
    Kulve's Avatar
    Join Date
    Feb 2022
    Posts
    19
    Character
    Kulve Taroth
    World
    Ultros
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Renathras View Post
    Other than "Herp derp, SMN is already too simple!", is there any reason for Ruin 1/2/3 and Outburst/Tri-Disaster not to just be Gemshine and Precious Brilliance's base form? Like, you're never going to cast Ruin 3 if Titan, Garuda, or Ifrit are out. It's a DPS loss in all cases, and in Titan and Garuda, a mobility loss as well. The low levels are even just <Color> Ruin anyway. And the same argument holds for Outburst. Even moreso than this, in Trances, Ruin 1/2/3 and Outburst/Tri-Disaster DO convert to the spam attack of Bahamut/Phoenix phases anyway, during which Gemshine/Precious Brilliance, as you note, do absolutely nothing instead.

    It'd make far more sense to just make the base form of the Gemshine button Ruin.

    I think that's what you're saying here, and if so, I completely agree.

    Not because I think SMN needs to be simplier, but because I think it's honestly just logical to do that.
    There is no loss in dps if you cast a Ruin 3 just once in between Demi's. This jobs rotation is hard fixed to use all summons, all gems, all astrals, and still 2 gcds left to cast Ruin 3 & Ruin 4. The reason why they didn't do what is being suggested is because it allows just the SLIGHT bit of flexibility it has to push the summons that is more effective or lines up better.

    This bloat that is being experienced is from how the job has been designed at its core. Combine both spells to one button and you only further the rigidity of the job that will create more negative friction.
    (11)

  5. #5
    Player
    Aurikai's Avatar
    Join Date
    Nov 2021
    Posts
    99
    Character
    Auri'kai Starfall
    World
    Faerie
    Main Class
    Bard Lv 90
    I agree summoner is way too complicated, if I wanted to play a hard class I would play a reaper.
    (2)

  6. #6
    Player
    SadSummonerMain's Avatar
    Join Date
    Aug 2022
    Posts
    2
    Character
    Zorpla Moon
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Instead of removing two buttons, they need to add 3, and fix the three that are designed to troll Summoner mains who have been playing it since ARR. The recent trend of reducing complexity is NOT a good thing.
    (10)

  7. #7
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    remove the buttons and add one dot, leave the other for a role action / potions
    (0)

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shiroe View Post
    remove the buttons and add one dot, leave the other for a role action / potions
    Hmm. Let me slightly alter this statement:
    remove the buttons and add one dot, leave the other for glorified role actions
    My god, it's a healer!
    (11)

  9. #9
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    There are absolutely use cases where casting Ruin III or Tri-Disaster would be justified during elemental summon stages, even at maximum level: Your typical rotation has room to have one tossed in per minute, plus there may be unplanned cases where you can’t finish hard-casting certain Ifrit spells and would rather cast something with a smaller cast time instead of casting nothing, so I don’t like the idea of further reducing player agency by making it so that they can only cast it after everything else has already been used. It being usable at any point isn’t button bloat; it adds a bit more complexity and rotation variance, which Summoner needs more of, not less.

    If you’re worried about button bloat, which currently seems like a nonexistent problem for Summoner, then ask for the removal of Physick first, although I would rather that spell have its stats adjusted.
    (4)
    Last edited by MellowMink; 08-13-2022 at 08:42 AM. Reason: Fixed a minor typo

  10. #10
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    While yeah you probably could do this and not make any real difference, the way it is now does allow people to use Ruin III while attuned to a summon without spending any of the charges. I cant imagine why you would want to use Ruin III instead of a gemshine charge, but you can.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast