Can we not. SMN is already so simple as it is
Can we not. SMN is already so simple as it is
Last edited by CasterSvarog; 07-10-2022 at 03:49 AM.
I mean, why not. People already condensed the entire SMN rotation into one button while netting above average results. Might as well stick with the trend and make it official.
I do not want this to happen. During Ifrit and Titan phases you may not want to use a gemstone action because a boss has stepped away and all you can target at that specific second is a weak add. In that moment a Ruin III is better to use so that you can save your potencies and proc (Titan) for the boss when you can hit it again.
It is also not that hard to get used to the different button locations as SMN is implemented now. Perhaps when more actions are added with future updates this sort of thing could be done. However, for right now I would like the option use a ruin action or a gemstone action.
You're going to have to be specific on what fight you're doing that makes using Ruin 3 better over any of the Rites. SMN rotation is hard fixed so that you can spend all Summons, Rites and Astrals with leftover Ruin 3 and Ruin 4 to cast before the next Demi is ready. If bosses are becoming untargetable, then you just keep doing your thing until Phoenix/Bahamut come up but may get to exclude said Ruin spells, or optimise on getting all Summons before Demi cd is up.I do not want this to happen. During Ifrit and Titan phases you may not want to use a gemstone action because a boss has stepped away and all you can target at that specific second is a weak add. In that moment a Ruin III is better to use so that you can save your potencies and proc (Titan) for the boss when you can hit it again.
It is also not that hard to get used to the different button locations as SMN is implemented now. Perhaps when more actions are added with future updates this sort of thing could be done. However, for right now I would like the option use a ruin action or a gemstone action.
Also don't count on a plethora of new spells or actions that everyone thought MCH was getting after its ShB rework.
Soon SMN gonna be the healer DPS. One button from 4-90.
Summoner arguably could use more buttons, or at least more changed action variety with the current buttons, not less.
The only thing combining these buttons would do is to create more awkwardness in the job design. At times i use a ruin3 to push the rotation slightly to enable me to keep uptime. Sure its often only 1 GCD that would be lost. But over a fiht that could add up if there are multiple instances.
As simple ad braindead as SMN is today, in fact there is a weird case of button bloat between Gemshine and Ruin 3.
Gemshine is not usable without a summon out, yet there is not a case where you would Ruin 3 while a gemstone summon is out... so Why Ruin 3 and Gemshine aren't the same button? Is not like merging those would change anything about how simple summoner is.
Last edited by Raikai; 07-11-2022 at 01:33 AM.
You do get to use Ruin 3 instead of Gemshine sometimes - especially if you're Savage raiding, and you need to place Ruin 3 at certain point in the rotation (not at start before because of buffs, not at end because of movement).
But I agree with the button bloat. Having a button for ST and another button for AoE does not make the job more difficult - it's so easy it's stupid. I'd rather some buttons are simplified and leave space for more buttons that add complexity - like having more summons that are used in different ways, or giving more freedom over when to summon Bahamut and Phoenix. I feel like SMN was especially made as a class with few buttons and very compatible with controllers.
Main issue I see with SMN in Savage is how inflexible its burst window is, and no way to correct one after it has happened. I know it's about not having to think and just executing summons, but having some freedom to move the big summons and small summons around could give way for some cool rotations.
You must remember Ruin 3 is used a lot more before lv86
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