I'm not sure if you are considering it, but some monsters spawn in advance. To kill them quickly one must leave the caravan before it reaches them.
Also I've never see a 1000 seal run.

I'm not sure if you are considering it, but some monsters spawn in advance. To kill them quickly one must leave the caravan before it reaches them.
Also I've never see a 1000 seal run.
Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29


You have to stop the caravan several time in order to get more monster to spawn, for the bonus Seals. Killing monsters in advance will rarely get you extra seals.
http://lodestone.finalfantasyxiv.com...entry?e=374120
Also, if you're doing 1k seal runs then the people doing the caravan are not going to get back to the guy before recruitment opens up again. So anyone standing there could go ahead and grab it. If you don't like it, then don't do the 1k seal runs to ensure you are back there before recruitment opens.
If someone outside the party does grab it and whoever in the party was not able to get it, they should drop to allow the outside person in. If they don't i would consider the party douchebags, not the random guy who grabbed it (unless of course he is leeching just for the hell of it, as OP said).
Also, these can be done with 4 people, maybe less. It's not like dungeons where you have to have a minimum number of people to get in. The only time you need more is if you are trying for the speed achievements. I dunno why anyone would sit in town trying to gather a full party before heading out there, only to find there are already others out there doing it. Remember the old party recruitment feature? It actually works pretty well for gathering players for caravan in my experience.
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