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  1. #1
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    Quote Originally Posted by Alerith View Post
    In the end, the new "fresh start" servers (if there ever are any) would do exactly what we did two years ago. Start with nothing and work your way up. Hell, they may even have an easier time of it.
    It already is easy in the current old servers for new players to catch up, because gil is rarely an issue.
    (0)

  2. #2
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    It already is easy in the current old servers for new players to catch up, because gil is rarely an issue.
    I meant with the crafting of gear.

    When you take two years ago, when you had to collect so many different parts just for a level 8 harpoon and compare it to how simple it is to create the same harpoon today, they have an easier time of it.
    (0)
    Last edited by Alerith; 06-01-2012 at 12:18 PM. Reason: Grammar and spelling

  3. #3
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alerith View Post
    I meant with the crafting of gear.

    When you take two years ago, when you had to collect so many different parts just for a level 8 harpoon and compare it to how simple it is to create the same harpoon today, they have an easier time of it.
    Alerith and Chardrizard make some great points.

    While it may take new players (PS3, 2.0 newbies) time to amass a large amount of Gil starting after us, it's not really an issue for players who invest just a little amount of time actually trying out a few things.

    I only recently decided to level up my Blacksmith & Armorer & Miner from Level 1. One thing that many might have overlooked is just how *fair* and *easy* it is to make the level appropriate gear even if you're starting from scratch (without millions of gil). For example:

    My first upgrade for Blacksmith Tool was a Bronze Cross-pein Hammer (Level 8). It was SO refreshing to find out, I could actually craft my own next Tool upgrade *as* a Level 8 Blacksmith (with a Weathered Hammer)! The materials for this recipe?

    * Bronze Ingot - Which I got free from Guildleves.
    * Undyed Hempen Cloth - Level 3 Clothcraft Synth (and it's easy to get Moko Grass).
    * Maple Lumber - Level 3 Carpenter Synth (and Maple Logs are so easy to get in Grade 1 areas just outside town).

    (FYI: Every single one of my Tool Upgrades since then have been easily made by myself, with mostly Free Materials gained from Guildleves and/or gathering (low-level))

    Another example is a Dodoskin Harness (Level 12 gear, easily made by a Level ~8+ Leatherworker): Requiring all Low Level Materials that are easily craftable *by yourself* if you really wanted to do it (and the mats are easily acquired): Bronze Ingot, Dodo Leather, Sheep Leather.

    And as Chard mentions, most of the best gear is U/U, so it can't be bought anyways. You earn it.

    Yoshida-san & Team have really made XIV more user-friendly and newbie-friendly to get into the game, to get many materials for free from Guildleves and make the options of crafting and gathering your own gear VERY viable.

    And there are plenty of the Low-Mid Level NMs that drop Free U/U Gear as well (with their 2 - 5 minute respawns) that also help gear up new players as they progress.
    (2)

  4. #4
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Ok.

    Lets use FFXI as an example.
    Back in the day, ffxi had this thing called rusty cap fishing. 400+ ppl would sit around rabao fishbotting rusty caps and npc;ing them
    Many of those were RMTs

    As a result RMTs accumulated millions of gil
    One christmas RMTs unloaded all that gil at incredibly low prices, and lots of people bought it up

    Hyperinflation occurred. Prices went up to 10 times their value or more overnight (woodsville on my server went from 200k to well over 50mil in under 24 hours, and ppl were buying them)
    After this, the economy was a mess for years
    SE's solution was to move away from AH items like P-charm, Scorp harness, Hauberk+1, etc, and move towards rare/ex gear

    It also took them years to get a lot of that gil out of the economy through things like mass bans or material sales (like the thing for the bard armor that was 1milish)

    Now since all FFXI servers were essentially the same, it was viable to "fix" the economy.

    But what about FFXIV? RMTs and lots of normal players on OLD servers have hoarded 100mil + gil
    Now lets say SE releases something like dynamis-relic-weapons where you can buy the 1000s of items needed to make them.
    People will start spending all those 100mil+ in the economy creating inflation. RMT will pump in millions of gil, leading to hyperinflation. Item prices will skyrocket and stay high because there is -so- much gil circulating in the economy.

    Now with the new system, new players will find it very difficult to be able to make the gil needed to buy good end-game gear.

    So people will complain and cry that they can't get anything cuz the economy sucks (much like they did in ffxi)

    But, can SE fix it? no.
    Why? because any gil-sink they implemented to fix it would not work on new servers who do not have hyper inflation as there were never billions of gil being stored up by individuals and RMT.

    So lets say they create a crafting item for a new weapon or "epic" armor that you have to purchase from an npc (i believe there already are some at the hamlets). The people on the hyperinflated server could easily attain them, but people on other server's couldn't.
    So on an old server you might have 1000 ppl with the gil-sink armor
    but on a new sever you might have 40.

    And what will obviously happen? the new server's population will rage about how they aren't treated fairly, etc etc.

    That is the point im getting at.....

    New servers will seriously limit anything that SE can do that is gil-related

    So what you will end up with is a game where everything is rare-ex. And the economy will end up like it was a year ago prior to darkhold (dead).
    (1)
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  5. #5
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    Ok.

    Lets use FFXI as an example.
    Back in the day, ffxi had this thing called rusty cap fishing. 400+ ppl would sit around rabao fishbotting rusty caps and npc;ing them
    Many of those were RMTs

    As a result RMTs accumulated millions of gil
    One christmas RMTs unloaded all that gil at incredibly low prices, and lots of people bought it up

    Hyperinflation occurred. Prices went up to 10 times their value or more overnight (woodsville on my server went from 200k to well over 50mil in under 24 hours, and ppl were buying them)
    After this, the economy was a mess for years
    SE's solution was to move away from AH items like P-charm, Scorp harness, Hauberk+1, etc, and move towards rare/ex gear

    It also took them years to get a lot of that gil out of the economy through things like mass bans or material sales (like the thing for the bard armor that was 1milish)

    Now since all FFXI servers were essentially the same, it was viable to "fix" the economy.

    But what about FFXIV? RMTs and lots of normal players on OLD servers have hoarded 100mil + gil
    Now lets say SE releases something like dynamis-relic-weapons where you can buy the 1000s of items needed to make them.
    People will start spending all those 100mil+ in the economy creating inflation. RMT will pump in millions of gil, leading to hyperinflation. Item prices will skyrocket and stay high because there is -so- much gil circulating in the economy.

    Now with the new system, new players will find it very difficult to be able to make the gil needed to buy good end-game gear.

    So people will complain and cry that they can't get anything cuz the economy sucks (much like they did in ffxi)

    But, can SE fix it? no.
    Why? because any gil-sink they implemented to fix it would not work on new servers who do not have hyper inflation as there were never billions of gil being stored up by individuals and RMT.

    So lets say they create a crafting item for a new weapon or "epic" armor that you have to purchase from an npc (i believe there already are some at the hamlets). The people on the hyperinflated server could easily attain them, but people on other server's couldn't.
    So on an old server you might have 1000 ppl with the gil-sink armor
    but on a new sever you might have 40.

    And what will obviously happen? the new server's population will rage about how they aren't treated fairly, etc etc.

    That is the point im getting at.....

    New servers will seriously limit anything that SE can do that is gil-related

    So what you will end up with is a game where everything is rare-ex. And the economy will end up like it was a year ago prior to darkhold (dead).
    Once again "If people want to play on a world that everyone is level 1 and build there own economy /community why should you care? would it affect you in any way?"

    They trying to resell this game to new players and seeing how so far this been a beta and they not going to delete our char making servers that only new level 1 can join would make new players who don't have friend want to play. Also how in the hell adding new servers that only level 1 can join mess with the servers that have high level players in any way? Yoshi-p said he going to add new servers so it going to happen and noting you say would change that and if he does change his mind then he not as smart as everyone think he is.

    End of story
    (0)
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  6. #6
    Player Alerith's Avatar
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    Alerith Rayneheart
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Azurymber View Post
    -snip-
    How?

    If one of those items costs, for example, 500,000 gil.

    The original server with everyone who has level 50, gear, blah blah blah, still have to make 500,000 gil to buy the item. Whether or not they already have the gil is irrelevant. It still had to be obtained somehow.

    Cut to the new server with fresh start players.

    They still have to make that same 500,000 gil to buy the same item. And the exact same means of obtaining the gil are in the game. Selling your wares, levequests, NPC'ing garbage loot, etc.
    (0)

  7. #7
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    When referring to new servers, if all current players are more or less evenly distributed between servers at 2.0 launch, then most servers and their economy will look the same generally. Actually, I was going to say more, but since I know this will be the case, this whole argument is void.

    At worst, you'll have 1.0 players (rightfully) that have a major advantage in the economy for the first few months of the release of 2.0. After about 4-5 months, even new players will be caught up to veteran players. It isn't anything too serious.

    Edit: I know this isn't going to happen, but this would ONLY be a problem if new players were separated from 1.0 players, then later SE allowed server transfers, which would cause massive problems. BUT! I know this will not happen, because as much as SE has messed things up in the past, they're not dumb enough to do something like that.
    (0)
    Last edited by Lamentor; 06-01-2012 at 12:46 PM.

  8. #8
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    That is all nice and dandy theory except our economy is highly active while having most of the best slots being U/U. You should post this in FFXI forum because this isn't happening in FFXIV.
    (0)

  9. #9
    Player
    Disc's Avatar
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    May 2012
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    Ul'dah
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    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Think of it more on the level of FFXI JP vs NA release. The JP players originally had a monopoly over the AH because they had more gil & higher combat/craft levels. Within about 1 year NA players caught up & started competing by farming/crafting the same items & hunting the same HNM's.

    The 2005 RMT christmas was a different type of story all together. Instead of just introducing new players to a live economy with set prices there was a mass influx of gil from the Tavnazia glitch making people of all levels poor.
    (0)

  10. #10
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    If they actually have "fresh start" servers it will ruin 2.0 for a very simple reason.
    Um, why would it ruin the game? Every game makes new servers when the population increases. Nobody's forced to move to those servers nor is anyone forced to have a "fresh start." They are not resetting our characters or deleting anything when 2.0 comes out. Though usually, when a new server is added, existing players are invited to transfer over to it to help establish its economy. Nobody's forced to do that, either.


    Every new server in any MMO is a "fresh start" server. What is anybody worried about? Why does this thread exist?
    (0)
    Last edited by Alhanelem; 06-01-2012 at 01:08 PM.

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