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  1. #1
    Player
    Angellos's Avatar
    Join Date
    Mar 2019
    Posts
    160
    Character
    Angellos Virius
    World
    Balmung
    Main Class
    Machinist Lv 90

    Crystalline Conflict: Suggested Changes

    1.
    Casual CC: Solo queue only, random teams.
    Ranked CC: Pre-made PvP teams. Queue only as a group.

    2.
    Allow players to chat. There is no reason to not be able to speak in CC when you can speak in Frontlines. Players would rather be able to speak, and possibly have to report a toxic player, than to be spammed with quick-chat macros all day, while simultaneously not being able to properly communicate. This would also allow the deaf community to communicate during ranked matches when they can't hear their team mates in Discord.

    3.
    Add diminishing returns.

    4.
    Do not allow 2 tanks, or two healers, or two tanks and two healers to be on the same team. Limit teams to 1 tank, 1 healer per team.

    5.
    I'm not sure if this last one is possible: But while it doesn't affect PvE very heavily, the tick rate of the server absolutely affects PvP tremendously. IF it is possible to fix the tick rate, now is the time to do so. If it CAN be done, it absolutely should be done.
    (1)

  2. #2
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Angellos View Post
    1.
    Casual CC: Solo queue only, random teams.
    Ranked CC: Pre-made PvP teams. Queue only as a group.

    2.
    Allow players to chat. There is no reason to not be able to speak in CC when you can speak in Frontlines. Players would rather be able to speak, and possibly have to report a toxic player, than to be spammed with quick-chat macros all day, while simultaneously not being able to properly communicate. This would also allow the deaf community to communicate during ranked matches when they can't hear their team mates in Discord.

    3.
    Add diminishing returns.

    4.
    Do not allow 2 tanks, or two healers, or two tanks and two healers to be on the same team. Limit teams to 1 tank, 1 healer per team.

    5.
    I'm not sure if this last one is possible: But while it doesn't affect PvE very heavily, the tick rate of the server absolutely affects PvP tremendously. IF it is possible to fix the tick rate, now is the time to do so. If it CAN be done, it absolutely should be done.
    Number 5 alone is wrecking havoc tbh
    (1)

  3. 07-09-2022 06:30 AM